The holy grail

Images of Journey’s vast desert setting have become iconic amongst anticipant PlayStation fans – but things were almost so different.

Speaking with Shacknews, thatgamecompany co-founder Jenova Chen has revealed that the company considered many environments for the backdrop of the game:

Initially we thought, what if it’s forest, mountain trail, or a city? The problem is the background is so complex, it doesn’t help to see the players. If you put two players in a desert, they pop out. Visually it gives a much stronger sense of the relationship between the characters.

Chen continued that players should not expect a sequel to Journey any time soon:

The world of Journey is somewhat complete, it’s designed to be a Japanese garden. We’ve removed everything that could be removed, so what’s left is what’s most important.

If you’re still not sold on thatgamecompany’s latest title, check out our Journey review for the full scoop. We have a sneaking suspicion you might come away from it excited.

[source shacknews.com]