Skyrim DLC Model to be Different to Fallout 3
Posted by Sammy Barker
Less quantity, greater quality
Bethesda’s aiming to rein in the amount of DLC it produces for PlayStation 3 mega RPG, The Elder Scrolls V: Skyrim, with the hope of increasing each pack’s overall quality.
Speaking to Kotaku, studio gaffer Todd Howard warned that fans should not expect the same rapid-fire DLC approach employed by the team's previous release Fallout 3.
He told the website:
For Fallout 3 we did five DLCs. That was a very aggressive path for us.
Our plan now is to take more time, to have more meat on them [for Skyrim]. They'll feel closer to an expansion pack.
With Fallout 3, it was, 'Ten dollars is the sweet spot for us and we know we want to put out five of them. And we had overlapping teams. We were coming off Fallout 3 and right back in.
Howard continued that the process turned out to be “a real hardcore loop” and that the publisher believes it “can do better content” if it approaches the development in a different way.
If the thought of having to wait for new Skyrim content is getting you down, though, Howard promised that Bethesda is looking at ways to introduce smaller updates in the meantime:
Because that gap is going to be bigger, we want to put little things out for free in between. We've already done that for PC with the high-res pack. We're trying to figure out what those things are.
Now that the PlayStation 3 version of Skyrim is all patched up, we’re desperate for an excuse to dive back into the fantasy RPG. It’s not a lack of content that’s keeping us away, though. No, we’re just scared of the title devouring all of our time. Again.