Resident Evil 6's first trailer certainly got our attention, and now Capcom has followed up with some details about the game's setting, characters and all-important controls.

Chris Redfield ventures to fictional coastal Chinese town Liangshang, with the game set in the very-near-indeed future: 2013. Players will be able to move and shoot simultaneously in RE6, which might not sound a big deal to fans of non-Resi shooters but to fans of the series will be a welcome change. There's also an evasive roll, cover system and "enhanced melee attack", which should hopefully keep your character out of harm's way.

Speaking of characters, Capcom's profiled its leading lights, from Resi stalwarts Chris Redfield and Leon S. Kennedy to new girl Helena Harper — no, not the poet and children's author — and a mysterious third protagonist Capcom's still keeping quiet about.

Lastly, Capcom also touched on the biggest piece of the Resi puzzle: enemies. While zombies make a welcome return, it's the J'avo that sound like they'll put up the biggest fight, with the ability to regenerate and mutate at will, necessitating adaptable strategies to keep them at bay.

Resi 6 hits on 20th November, but you can try it out with a Resident Evil 6 demo included with Dragon's Dogma.


It has already been revealed that Chris Redfield heads to China during the course of the game but we can now confirm that the main location in China will be a fictitious coastal town called Lanshiang.

When does RE6 take place?
There has been some confusion surrounding when the game is set, so to set the record straight Resident Evil 6 takes place in 2013.

Character profiles

Leon S. Kennedy: Following the Raccoon City incident Leon was recruited as a US government agent by none other than Adam Benford, who would later become the President of the United States. Ever since the nightmare that was Raccoon City Leon has made it his life’s work to eradicate bioterrorism.

Helena Harper: Like Leon, she is also a government agent, but was in the process of transferring to the Secret Service to become one of the President's personal bodyguards. In the announcement trailer it is Helena who admits to Leon that she is the one responsible for this incident.

Chris Redfield: The ex-S.T.A.R.S member who continued the fight against bioterrorism as the leader of the BSAA underwent a personal trauma some six months prior to the events depicted in RE6. In spite of this he has rejoined his BSAA colleagues in China to uncover a major bioterrorist attack.

The mysterious third protagonist: We’re still trying to track down his real identity but we do know this man is a mercenary currently engaged in a bloody conflict in Eastern Europe where reports confirm that B.O.W.s are increasingly being used. One day, he's told that he is the man to save the world. Whilst he doesn't understand the implications of this, he does immediately think how much money he can make from it.

Ingrid Hunnigan: A member of Field Operations Support (FOS), Ingrid has been working with Leon for a long time, and they share a mutual trust.

Adam Benford: President of the United States and the man who hired Leon after the Raccoon City incident.


Zombies: Yes they are back, but now they run, jump at you, even use weapons and as such are different from those encountered in previous games.

J’avo: Named by the BSAA after the Serbian word for ‘demon’, the first J'avo made an appearance in the conflict zone of Eastern Europe about six months before the action of Resident Evil 6. The J’avo still exhibit certain human elements – such as the ability to understand speech, work together as a group and use weapons - but they are also incredibly aggressive and a number of their actions have regressed to pure instinct.

When a J’avo takes damage it has the ability to regenerate itself. However if it is receives major damage then it will mutate that affected body part into a number of varied forms, meaning players will have to rethink their strategy and adapt to this unpredictability.

Redesigned control system

Resident Evil 6 features an evolved control system allowing players to shoot whilst moving; slide; roll in any direction and to take cover along with the addition of an enhanced melee attack.