Sorcery was re-worked in order to make it more of an adventure game, rather than a dungeon crawler.

While the PlayStation Move exclusive includes the same precise motion control mechanics as its original demo, it's visually prettier and much bigger in scope.

"Coming out of E3, we knew there were some things we weren't happy with," design director Brian Upton told the PlayStation Blog. "We really wanted to re-tool the game's look, its world. We had the gameplay we wanted, but it just wasn't ready for public consumption."

The original game revolved around dungeon crawling, but that's something Sony and developer The Workshop wanted to avoid.

"We wanted a full-blown fantasy world, not a series of tunnels. A lot of our re-tooling involved moving the action gameplay into a more free-flowing space. The E3 version also had a much younger hero, and the enemies were a lot more cartoonish. We thought, 'you know, we have a game here that would appeal to a hardcore PlayStation gamer…and it looks a little bit like Spyro!'

"We didn't want people to get the wrong impression, so we wanted to bring the visuals in-line with the gameplay."

Protagonist Finn is now a lot more grown-up, and as a result so are the enemies he will face. Thankfully Finn will have acess to a variety of spells to thwart the foes he encounters.

"The very first spell you learn, arcane bolt, is very simple to use because you just flick it forward. It's like throwing stuff at your enemy. As you keep using it, you start to realize its depth: you can curve bolts and arc bolts around obstacles. When you start using ice magic, you can slow down enemies, or freeze them repeatedly and smash them with another spell."

[source blog.eu.playstation.com]