While the studio has released games on PlayStation 3, its Gears Of War series remains the developer's bread and butter. But the US based outfit has promised that its next IP will be "radically different" from the hurl-inducing machoness of its previous endeavours, and an all together "departure" for the studio.

"It's something radically different for us," Mike Capps told GamesIndustry.biz. "New IP, new game. We're not really talking much about platform or anything like that, but I mentioned at GDCE Europe and my keynote there that we were working on a lot of new projects, and it's been really refreshing to the team to try some new things.

"We love Gears, it was a great trilogy, we've gotten a lot of great compliments and a lot of great fans, and we're still supporting Gears 3 very strongly, but I've got guys that have been on it since 2001, and some of them need a break and to try something new.

"So this is going to be one of those projects where we try something totally different, and it just went 'boom', because everyone had this pent up energy to do something new. And I can't wait for them to get back to something like Gears in the future, because it's sort of our bread and butter, and they're going to be more energised for it too."

But Capps explained that the departure is prompting some nerves in the office too.

"I'm so scared that people will just say, 'oh yeah, that looks like an Epic game, oh sure' because I want them to see it as a departure, but I don't want anyone to say, 'that doesn't look anything like an Epic game, forget it, I'm not interested.' So we're actually nervous, we haven't been nervous like this for a while!

"I'm nervous, this is something I pushed for a lot and I wrote some of the script for the trailer and if everyone hates it that's it, I'm out of games for a while."

Epic's yet to announce platforms for its new project, but we're assuming it will be on PlayStation 3. One place it won't be is on PS Vita, with Epic yet to commit a game to Sony's new handheld — despite the system supporting the company's graphics technology, Unreal Engine 3.

"We're not currently making a Vita game," said Capps. "I'm not sure how well it's going to be accepted in our western market which is primarily where our games sell. It's a really cool platform, but I have a phone, and it's really hard to compete with that. So I'm not sure if it will be successful or not.

"I hope they are, it's good for the games industry, but we got our tech on it really early. We were, I think, one of the very first people to get one and work with it and we were on stage at the launch, because we have a lot of licensees who are curious about it and so we did the first part.

"But we can't really fully support that platform unless we're shipping our own games, that's how we know we know that platform, and it's really important for us to do that. And so with Vita we're not planning on shipping a game and so that means we're pretty honest with folks and say 'you can have the Vita code we've got but this is not the same as us having shipped on XBOX or iPhone'. It's the same business decision I think that anybody makes, is this a platform for me?"

Epic's new game will debut at the Spike VGA awards this Saturday.

[Thanks GameIndustry.biz]