We've Never Really Understood The Criticisms Tossed At Call Of Duty's Visuals.

Chatting candidly with CVG, Schofield told fans to expect a "huge difference" in Modern Warfare 3's visual quality when compared to its predecessor, Modern Warfare 2.

"I'll tell you one thing. I've worked on a lot of engines over my lifetime and spent a lot of time putting graphics in to them and this thing is Porsche," Schofield exclaimed. "And what I mean by that is that it's steam-lined, everything in it is perfectly freaking clean. You can tell it's been worked on for years. It's easy to upgrade.

"We worked with engines before that are like f***ing spaghetti. You can't work on a part and put it back in without messing with everything else. Modern Warfare 3's levels now are so much bigger than the old ones because they go more vertically, they have a bigger footprint and on top of that, higher fidelity, more textures and a lot more detail."

"Look at all the character models, look at all the gun models, look at the reflections, look at the water. There is so much that we've added, so when someone says 'cut and paste', I don't even want to talk to them because they don't know. They just don't know. They have no idea."

To be fair, Call Of Duty is one of the few current generation franchises maintaining commitment to a buttery smooth 60 frames-per-second, and while it sometimes falls short in terms of fidelity and resolution, the developers definitely deserve kudos for striving towards a graphical benchmark that so many others shun.