Johann Sebastian Joust Has No Graphics, Just Jousting
Posted by James Newton
In the race for every Move game to have the most realistic graphics and motion control, one game is going to prove hard to beat.
Called Johann Sebastian Joust, it's a game that takes Move away from the TV to pit you against other real players. The official description probably makes more sense:
The goal is to keep your accelerometer sufficiently still and be the last player remaining. Try to jostle your opponents’ controllers while protecting your own!
When the music plays in slow-motion, the controllers are extremely sensitive to changes in acceleration. When the music speeds up for, this threshold becomes less strict, giving the players a small window to dash at their opponents. If the player’s controller is ever moved beyond the allowable threshold, that player loses.
Gentle rumble feedback and a flickering light signals to the player that they are dangerously close to the lose threshold. Strong rumble feedback and an explosion sound lets the player know when they’ve lost. Their light also turns off.
Essentially it's a sword-fighting activity with no swords, just PlayStation Move, and the aim being to protect your own controller at all costs. We imagine a similar game where Move becomes an ice cream cone working similarly well.
While the project has been around for several months, it just got a high-profile name-check in a Game Developer Conference Online talk by Sony America engineer Gabe Ahn. Check out the video below: it's weird, but cool.