You Can't Rush Brilliance, We Suppose.

Both games have a subtlety that's, at times, effortless but yet majestic in execution. It's the kind of magic we expect from The Last Guardian when it eventually releases in the near future.

But with the game a no-show at this year's Tokyo Game Show, many are curious what Team ICO is actually up to behind closed doors. In a round-table video included on the ICO and Shadow Of The Colossus Collection Blu-ray, director Fumito Ueda stated that the team is hard at work making The Last Guardian's level design as unpredictable as possible.

"The level design shouldn't seem too functional or rational," Ueda revealed. "It has to seem like a natural part of the atmosphere and the world, like it's been like that forever.

"Obviously we need to do the level design, but we don't want our users to notice the intent of the designer. I think that's what we're spending most of our time on right now. I think being unpredictable, giving the game unpredictability, is key for The Last Guardian. Just by their presence alone, the AI characters tend to invite unpredictable situations. That was on purpose."

The Last Guardian was delayed earlier in the year. It was due to release this Fall in Japan, but currently has no date.

[Thanks 1Up]