News Article

Ninja Gaiden Sigma Slices to Vita

Posted by Christopher Ingram

With exclusive control options too

Ninja Gaiden moved into the 3D world when it launched on the Xbox in 2004. Staying true to its 2D side-scrolling roots, the game was difficulty was through the roof, but yet a deep fighting engine reminiscent of Team Ninja’s Dead or Alive series gave those willing to perfect the intricacies of this games engine a fighting chance to survive the brutal challenge.

The game was so well received that Tecmo released an updated Xbox 360 version including additional content, followed by an even more extensive upgrade for the PS3 known as Ninja Gaiden Sigma. This version is considered to be the ultimate 3D Ninja Gaiden game by many, with reworked graphics and even more additional content, including Rachel as a playable character for the first time.

Ninja Gaiden Sigma has recently been announced for the PlayStation Vita, and while the majority of the details of the game are as hidden as a master ninja in pursuit of his enemy, we do know that the game will feature exclusive touch-screen controls. We’ve cut down thousands of demons with stylus controls in Ninja Gaiden: Dragon Sword on Nintendo DS with positive results, but whether touch controls will be the primary control scheme or optional on Vita has yet to be revealed.

A full touch control method would likely not be feasible here, and we’d like to think that the touch controls will be used primarily for quick access for certain moves and abilities. One thing we do know is that this already shows that Team Ninja isn’t simply porting the game over to Vita, but instead utilising the system's exclusive options to upgrade the game once again.

Will Ninja Gaiden Sigma benefit from touchscreen control on Vita? Let us know what you think in the comments section below.


Game Screenshots

User Comments (6)



Blaze said:

I think the Touch Screen controls would be a bit less precise than the DS, because the DS Stylus would make it more precise, whereas the Vita nonly uses your finger. Either way, I've never played Ninja Gaiden before, so I'm not the biggest expert, but this could well be my chance to get into the series!



Metroid133 said:

Can I shake the system like the PS3's controller, and like the 3DS for Dead of Alive: Dimensions?

I only have the NES Ninja Gaiden Trilogy on the Virtual Console so I will have to look into this. In the meantime I may pick up Dragon Sword for the DS to get my Ninja Gaiden fix.



Slapshot said:

Ninja Gaiden Sigma is one of the most hardcore 3D action titles to date, and there's a reason that the game get's rave reviews each and every time the game is re-released!



Strider_Hiryu said:

Can't wait to see how this translates o PS Vita from a technical standpoint. Sigma improved hugely over NG Black on the Xbox 360, so it's quite impressive to know that the new handheld can actually support that engine.



Slapshot said:

@michiganurse The Sigma Series actually toned down the difficulty a bit on the normal gameplay settings. Upon finishing the game though, you'll unlock the true difficulty settings that will test your nerves and skill alike.

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