Yoshida: RAM The Reason For PlayStation 3's Missing Cross-Game Chat
Posted by Sammy Barker
We're not the most sociable of gamers in the world
So it continues to baffle us how much PlayStation 3 owners yearn for cross-game chat — the supposed XBOX 360 (and now PlayStation Vita) super-feature that allows players to communicate regardless of what game they're playing. Don't get us wrong, we definitely come from the "more is better" thought-set, but is cross-game chat really that important? A quick glance at the PlayStation Blog's comments section should probably evidence that for us.
Still, even though the feature's on the way for PlayStation Vita, don't expect it on PS3 anytime soon. Worldwide Studios gaffer Shuhei Yoshida finally tackled the subject in an interview with Eurogamer, telling the website that the PS3's RAM allocation is the feature's primary stumbling block.
"Once a game gets RAM we never give it back," said Yoshida. "It's not possible to retrofit something like that after the fact."
He added: "The game has to use its own memory to do [in-game voice chat]. There's always voice chat in the game. But it's a part of a game feature. It's not a part of an OS feature. That's the reason in terms of the ability to have voice chat across different games."
PlayStation 4 it is then folks. We won't lose any sleep.