Kojima Production showed off it's latest game engine, Fox Engine, during E3 this year, and in a recent interview with the PlayStation Blog, Hideo Kojima discussed his future plans for the engine, which include taking it beyond the PS3, and perhaps to the PS Vita.
For now, FOX Engine has high performance in developing games on multiple platforms; I think that is the most prominent feature. At this point, it is not an engine that has anything particularly prominent when compared to what’s on the market. From now on, we hope to add features and functions that stand out from other engines.
The Vita's unique features could certainly help the Fox Engine stand out from the crowd thanks to it's multi-touch controls and 3G functionality. But while Kojima goes on to praise the Vita and its fancy new technology, he assures us he doesn't plan to utilize new controls simply for the sake of it.
As for the multitouch pad on the back of the console, I do not want to force users to use it. The PS Vita has cutting-edge technology and it’s the best there is – especially with integration with the PS3 – and I am very pleased I can offer it to users.
When pressed about details surrounding transfarring and the HD remake of Metal Gear Solid: Peace Walker, Kojima noted that PS2 remakes could also be revamped to utilize the cross-platform saving system.
Peace Walker is the first step. It is a PSP game in HD that lets one go back and forth between one PSP and a [PS3]. The next step is to take PS2-quality games, such as Metal Gear Solid 2 and Metal Gear Solid 3, to HD and then to take them to Vita transfarring
As much as we'd like to dig up those old PS2 memory cards, this likely means the game's will be remade to share save files on Vita and PS3.