Guides: How to Be Better with PlayStation Move in Killzone 3
Posted by Christopher Ingram
Kill the competition
PlayStation Move has now seen its controls implemented into a few FPS games such as MAG and Modern Combat: Domination (ModComDom) with good overall results. The Killzone 3 Beta is available now through the PlayStation Store with spot-on Move integration, and we at Movemodo want to help our readers out with our very own pro-tip guide to put DualShock users at the bottom of the leaderboards.
Calibration in Killzone 3 is quick and easy. Simply hold the Move controller toward the camera and press the Move button. Once this is achieved a target will appear in the corner of the screen that needs to be shot, quickly followed by a second target on the opposite side of the screen.
For optimal calibration with Move make sure the camera is directly in line with the Move controller and that the Move controller is in playing position when calibrating. When firing at the two targets on-screen, make sure that the Move controller is moved naturally to the target, and again in playing position for perfect calibration.
Finding the right control customisation to fit one's preferred play style may seem like a daunting task at first, but with a little knowledge and tweaking, finding the perfect settings is actually quite easy. Taking the game into Botzone (offline AI opponents) grants the ability to pause the game for tweaking controls on the fly, and is a great place to warm-up to the controls before going head-to-head with tough human opponents.
This is the invisible horizontal zone in the centre of the screen that the on-screen cursor can move around in without turning the screen. 0% is the smallest deadzone available and allows the camera to start turning horizontally, with basically any movement outside the centre of the screen. With 100% deadzone, to move the camera horizontally, the cursor must move much farther to the sides of the screen to turn the camera. With the high need for the camera to be turned horizontally in FPS games, a lower percentage here allows for quick camera turns, and will probably be preferred by most.
This is the opposite as Deadzone Width, as it’s the vertical deadzone that moves the camera up and down. As the camera isn’t moved vertically as much as it is horizontally, a mid-level Deadzone Height is appropriate here.
This setting adjust how quickly the on-screen cursor moves on-screen. A lower setting here allows for easy aiming and larger movements to move the onscreen cursor, and will be most likely preferred by most. A high setting allows little room for mistakes, and we recommend starting out with the lowest setting until comfortable with the controls.
This setting adjust how fast the camera moves once the cursor is moved outside the deadzone. Once again here, the camera will need to be moved quickly to play at a high level, and a higher turn speed is recommended.
Three types of Lock Assist are available here.
- Camera: This focuses the camera on the enemy when the lock-assist button (aim down the sights) is pressed.
- Crosshair: The camera and cursor will snap to the enemy when the lock-assist button is pressed. (Not available in multiplayer)
- None: This option allows all the assist to be turned off and also give the access to the Zoom settings, and this is option will probably be preferred by most as it brings a natural feel FPS feel when aiming down the sights.
When the Lock Assist is turned off, the Zoom setting becomes available, and has three available settings.
- Hold: The camera will aim down the sights of the gun when the button is held.
- Toggle: The camera will aim down the sights when the button is pressed, but must be pressed again to switch back the viewpoint.
- Adaptive: The Zoom adapts to either Hold or Toggle in accordance to how the button is pressed. If the button is quickly pressed and released, Toggle mode will be activated and a second button press will be required to deactivate the zoom. If the button is pressed and held, Hold mode is activated and the camera will shift back as soon as the button is released.
Two settings are available, Hold and Toggle, and work the same as in Zoom settings.
Movemodo's Preferred Settings
- Deadzone Width: 20%
- Deadzone Height: 40%
- Crosshair Sensitivity: 10%
- Turn Speed: 60%
- Lock Assist: None
- Zoom: Hold
- Crouch: Toggle
Playing to Move's strengths is vital to trumping the DualShock in Killzone 3. Camera movement isn’t as natural as it is with the DualShock, but Move allows for fast and precise aiming across the screen. Moving slower in corridors and crowded areas allows for better camera control, and gives Move the advantage when the enemy comes on-screen as the camera is already in place and Move's speed and precision makes quick work of the enemies. Practice and skill are needed of course, but this one simple strategy seems to be the most effective bit of advice we can give to playing Killzone 3 with Move.
Can Move trump Dualshock in Killzone 3? Yes, judging by our experiences so far. Our kill-to-death ratio is now sitting at 1.87, and we have no doubt it will eventually be over 2.0 in the future. Player skill and play style will always be a factor, but with the correct set-up and practice, we believe Move users will find their names sitting at the top of the leaderboards more often than DualShock users.
Have you picked up any ideas you want to share with our readers? Perhaps a set-up that works best for you, or how to pull off those brutal melee kills with deadly accuracy? Leave us a comment below and we'll see you on the battlefield.