News Article

Microsoft VP: "I Own a Move, but Kinect is Far More Immersive"

Posted by James Newton

Technologies "fundamentally different"

Move and Kinect are two totally different technologies, offering widely varied gameplay experiences: we know this, you know this. Microsoft Game Studios vice president Phil Spencer knows this too, talking up his company's motion sensor ahead of its US launch next week.

Whilst Spencer claims to own a Move controller himself, he's keen to stress that Kinect is more immersive than Sony's magic wand:

For us, there is no hardware interface between you and what goes on on the screen. If you want to jump on the screen, you just jump. If you want to kick the soccer ball on the screen, you raise your leg. If you want to steer the car, you put your hands out and steer. The idea that there's no interface tracking the motion of something – it's actually tracking your skeleton and what you're telling the 360 through your movements what you want to happen – it's a different immersive experience.

So far we here at Movemodo have had some pretty immersive experiences with Move, including hunting down a serial killer in Heavy Rain, holing out on the links in John Daly's ProStroke Golf and escaping the evil Majini in Resident Evil 5: Gold Edition, all with the precise motion controls you'd expect from PlayStation Move. When Kinect gets a line-up as varied as that, let us know, Phil.


User Comments (7)



mjc0961 said:

I love how this article is right above the article about Richard Marks slamming Kinect. It's like catfight, but with dudes, which isn't nearly as awesome but it's still a bit amusing that they are positioned like that.



JamieO said:

@mjc0961 Ha, ha, I noticed the positioning of these two articles too, 'catfight' is a spot-on word to describe it.

It also amuses me after reading Phil Spencer's quote that my main thoughts were that I would miss having an interface, especially for a driving game. I imagine that holding onto thin air would disconnect me from the experience. His comment seemed counter-productive to me as an example of improving the experience in that genre, can you really beat a steering wheel for a driving game? (..or a fighting stick for a one-on-one fighter for that matter?). Then again, whilst the Wii Remote works well for racers, the Move's wand is unproven in driving games, so far.

To be fair, Spencer says that it will provide a "different" immersive experience, but he does hint that the way Kinect immerses you into the game will be an improvement. I hope that both companies succeed with their motion-sensing peripherals, I would be happy to visit my Xbox 360 owning buddies and play a cracking Kinect game. The more that Sony, Microsoft and Nintendo compete to prove that their motion-sensing capabilities are the best, the more likely it will be that both Move and Kinect will receive top-class motion-sensing games, like on the Wii.

A bit of friendly competition should push both Sony and Microsoft's first party developers to implement their new peripherals in ways that really impress.



Slapshot said:

I broke a sweat thinking about all the work it will take to play Kinect game while reading the article



Strofan7 said:

Anyone heard the mitch hedberg joke about an above ground pool? If so...kinect haha



Raylax said:

"If you want to jump on the screen, you just jump. If you want to kick the soccer ball on the screen, you raise your leg. If you want to steer the car, you put your hands out and steer." If you want the car to accelerate, you... uh. Aw crap.

When someone looks that unbearably smug, you're legally allowed to punch them. It's true.

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