Kinect Control is "Cumbersome", says Creator of Move and EyeToy
Posted by James Newton
Withering comments from Dr Richard Marks
With all the excitement surrounding Kinect's North American launch next week, not everyone is on board with the idea of controller-free gaming, particularly one of the idea's founding fathers, PlayStation's Dr Richard Marks.
The man behind PlayStation Move as well as its predecessor the EyeToy, arguably Kinect's pre-cursor in the controller-free gaming stakes, Dr Marks made his feelings on the sensor clear:
I totally agree that there is this magical feeling with using your hands to select something, but that feeling wears off pretty quickly, and it becomes a pretty cumbersome way to do things.
It's not just navigating menus that Dr Marks feels is lacking in Kinect: his R&D team investigated the possibility of a similar system for PlayStation, but decided to incorporate a controller, not just for the addition of buttons but the "range of gameplay experiences" that holding something makes possible.
Other times we need more precision than we can get out of those cameras. We need to know exactly what you're doing with your hands, especially in the more hardcore experiences.
So whilst Move gamers can look forward to Killzone 3 played with motion controls, Kinect owners have no such flagship hardcore title on the horizon.