The God Of War III Team's Had A Hand In LBP 2's Development.

"A share of tech with the God of War III team means it's borrowed its depth-of-field effects. Objects are better defined with surrounding shadow, a result of ambient occlusion.

"Transparency effects for clouds and feathers and better lighting, with shadows, god rays, volumetric fog and objects, like burning wood, casting lights - all of these features will also be applied to existing LBP content."

Sony developers are well known for sharing their tech-tips amongst each other with Naughty Dog, Sony Santa Monica, Sony San Diego, Guerrilla Games and Insomniac all known to be part of a syndicate exchanging technical ideas. Perhaps that explains why Playstation exclusives look light-years ahead of their XBOX counterparts.

[Cheers Gamerzines]