He told Destructoid: “Maybe we could do the epilogue that I’m talking about. The full epilogue, just something fun to do. There’s skins and there’s challenges, we could do those things.

“The problem with this game is that it’s so tight, it’s zipped up so tight, and it’s designed to work one way. We couldn’t just put in new AI characters or something like that without breaking the whole thing.”

The epilogue Stig's talking about refers to a portion of the game at the end that the team simply didn't have time to complete.