In the blog post he talks openly about the possibility of the game's failure and the impact it will have on him personally and in the industry. Heavy Rain is a game attempting to bring emotion and realism into games, building on the story-telling uniqueness seen in Fahrenheit/Indigo Prophecy.
Cage writes:
[quote]
Heavy Rain is an important project. For Quantic Dream, obviously, for Sony to a certain degree, for me, obviously, keener than ever to transform the experiment that was Indigo Prophecy/Fahrenheit. If Heavy Rain fails for whatever reason, it may be years before another publisher takes the risk of creating a project based on emotion and interactive narration for an adult audience. If it succeeds, it will prove that it's possible to create a different kind of interactive experience not based on the rules that have been pre-established for the last twenty years.
Whatever happens to Heavy Rain, I have a deep-rooted conviction that it's now time for interactivity to emerge from its adolescence and its associated excesses, and join the adult world. I hope that our work on this game will contribute to this end.</blockquote>
<span>If you'd like to read the rest of David Cage's blog, check it out over at IGN. It's rather interesting.
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