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Topic: What (Non-PS4) game are you playing??

Posts 361 to 378 of 378

DerMeister

I've been playing Persona 4 (Base version, not Golden) for the first time since high school. Been working on it for a couple months now, and currently just got Naoto as a party member. Gotta say, while I'm still enjoying the game, there are a few things I don't really like about it.

-Arcana Chance is so stupid. In Persona 3, you could play a similar card game to either get a weapon, extra EXP, a heal, extra money, or a persona. In 4, the card game is still around, only now you can either get a persona, a penalty in which you get denied any EXP and money from the battle, or neither. But after the card thing, Arcana Chance might pop up, which either gives a good or negative effect depending on the arcana (e.g. Judgement either restores or halves your SP). Considering how difficult P3 was if you didn't know what you were doing, extra rewards were appreciated after battles. While 4 is a bit easier, it can still punish you hard, and potentially getting penalized after a first is something I don't appreciate. Whenever it comes up, I just decline.

-Having to find a place to check the weather is a minor nag, but a weird choice considering you could previously see the whole calendar from the pause screen. It kinda makes sense, but it also means the deadlines are harder to tell until the week of.

-For a game about friendship, the main cast can be pretty dickish to each other. Yosuke used to be a favorite of mine, but depending on how he's written for the scene, he's either sympathetic, grounded, and competent, or a pervy loser. Sometimes he might be a sympathetic loser. He has moments where he's a nice character, like looking after Teddie and his general behavior towards the hero, but man, it is creepy as all hell that he bought bikinis for Yukiko and Chie without their consent, somehow knowing they'd fit them, and needing Kanji about his issues (No wonder Kanji's so insecure) doesn't help his look either. Chie I didn't really like to begin with, with her overreaction to Yosuke damaging her DVD, presumably by accident, mooching off him afterwards, and sticking him with the bill for Teddie's shopping, which made me swear off her. Teddie starts alright, but after a while his own perviness gets grating quick. Everyone else I'm ok with, unless there's a moment I forgot that would ruin their characters. I know that's only 3 out of 8, but with all the talk of how everybody's friends and seeing the above is pretty jarring, especially compared to the casts of 3 & 5. They had their moments too (The hot springs in 3, Ryuji's constant mistreatment in 5), but you could also see them grow as characters and bond, talk about themselves, and when everybody's friends in the ending, it feels natural. Aside from Chie and Yukiko's established friendship, I haven't gotten anything on that level so far with the party. I'm sure I'm judging too early, and probably forgetting something (it's been almost a decade since my last playthrough), but it's been jarring so far.

Just to remind everybody I do like this game, this is what I like about it-

-The battles are still enjoyable, yet challenging. While P3's battles were balanced and more enjoyable than given credit for, you can't beat controlling the whole party.

-While they still have randomly generated floors (barring a few), having differently themed dungeons is far better than P3's Tartarus. Those few floors that aren't randomized do keep them interesting enough. The result is that compared to 3, the game feels less grindy to me. The fatigue feature from 3 was also removed, meaning your dungeon crawling is thankfully only limited by your SP limits.

-The soundtrack. Dear lord it hasn't gotten old. The opening theme is perfect to introduce the game, and it helps sell the more homey feel of Inaba. This is essentially the soundtrack of catchiness incarnate. And of course, "I'll Face Myself" is still a great boss track.

-The tone in general is refreshing for a Persona game. If you play this after 3 or 5, you might think you popped the wrong game in. The other games were undoubtedly heavy, and while there's still heavy moments, this game is much lighter than the others.

-Even though I already know the answers, the story does a great job at selling a mystery surrounding Inaba's murders and the killer responsible. I'm a sucker for a good mystery, and at times it had me briefly forget the killer's identity.

All in all, while it ain't quite as great as I remember, it's still been a good time playing through this again.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

KratosMD

Started playing Yo-Kai Watch again on 3DS today. Haven't played it since February earlier this year when I became uninterested in the game. However, I got an urge to play more 3DS games and I decided to resume my playthrough of this game. Now I feel like the game has gotten way more fun. I love the massive open world and there are so many side quests to do and monsters to find and collect. There are tons of stuff to do in this game, which is great! I'm 9 hours in and I can't stop playing it, this has become my new addiction now, lol.

KratosMD

RogerRoger

@KratosMD You and apparently most of Japan. Isn't that the franchise that suddenly, overnight, became almost as big as Pokémon back in 2014?

PSN ID: GDS_2421
Making It So Since 1987

RogerRoger

After ten hours, I feel like I'm ready to talk about Star Wars: Knights of the Old Republic, the legendary BioWare RPG which I'm playing (on PC) for the first time ever.

I'm torn. For everything I love about it, there's something that makes me recoil slightly. Take the premise, for example; set thousands of years before the events of regular Star Wars, you're caught up in a war between a vast Sith Army and a dwindling Jedi Order. Sounds pretty great, right? Except that there's both too much distance and too much familiarity, all at once. It feels a bit like somebody's fan fiction project, with everything just being a devolved analogue for what's to come.

Some of it works. I've got an astromech droid on my squad who's basically a bigger, chunkier Artoo-Detoo and he's cool, but he's living aboard my ship which is essentially the Millennium Falcon with an orange paint job. As we used this vessel to escape the opening planet, I grunted something along the lines of "let's just hope there isn't a turret section where I have to shoot down proto-TIEs" seconds before I was shoved into a turret section where I had to shoot down proto-TIEs. Which all swarmed from a wedge-shaped capital ship manned by soldiers in shiny armour. Stop me if you've heard this one.

But hey, I realise I'm bringing a vast weight of opinion about a much larger franchise to bear on this single game, so I'll leave those gripes there. Unfortunately, having played the BioWare back-catalogue in reverse, the actual "game" part of the game comes with its own share of problems for me, too. This is the most RPG-esque RPG I've ever played. It pauses before combat, can be controlled entirely by clicking on things, the protagonist is mute and it dumps a whole bunch of overly-technical nonsense about the background mechanics "rolling virtual d20 dice to decide combat success" or something... like, shut up and give me my lightsaber, gosh darn it! By this point in Mass Effect 3, I'd shot a dozen Reapers!

It also shows its age in other ways. Many of the characters are two-dimensional, with story arcs I can see coming a mile off (probably because they would be repackaged later on as Normandy SR-2 crewmembers, or citizens of Thedas; the same can be said for a lot of the world-building as well, with the first planet having an "undercity" ravaged by a plague and everything). As things have progressed, the plot seems contrived to make my main character (a male) share a connection with the primary female protagonist, which leads to an abundance of flirty banter between them. To avoid triggering it, I basically have to be a constant jerk and pick the arrogant, dismissive Dark Side dialogue options. This makes me feel like I'm somehow "playing it wrong" by not wanting to pursue a straight (and, as I understand it, the only) romance. I wasn't planning on being rude to everybody but, ironically in a BioWare game, I feel I have no choice if I'm to put any kind of personal stamp on the proceedings.

So I'm becoming a Sith Lord. My skin has started to turn pale, my eyes are fading to yellow and my morality tracker has tanked into the red. I've never played a choice-based game as purely evil before, but my lack of a connection to the narrative has oddly afforded me the freedom to care less, whereas the periodic Star Wars sound effects or name-drops simply reinforce the fact that, in Star Wars, it's the villains who have all the coolest stuff anyway.

Just as I thought that to myself earlier, I unlocked Force Lightning.

At least I've found a way to make it a unique experience for me, I guess... but I've got to admit, I'm still waiting for the moment that'll help me to understand why everybody talks about this game in hushed whispers of saintly reverence. Right now, it's on the average side of being average-to-good for me. With any luck, that'll change the more people I zap with my fingertips.

PSN ID: GDS_2421
Making It So Since 1987

Th3solution

@RogerRoger I loved reading your KotOR impressions. I’ve never played the game, but it’s interesting to hear of the game’s early hours though the eyes of another first-timer. I hope the game settles into something even remotely approaching its vaunted reputation.

The early bird gets the worm, but the second mouse gets the cheese.

KratosMD

@RogerRoger Yeah that's right, although I've heard its popularity has gone down a lot since 2014, which is too bad since the games are simply phenomenal. I honestly think that a lot of aspects of Yo-Kai Watch are much better than Pokémon, for example the massive open world, the side quests, the post-game content etc. The battle system is much better on Pokémon though since you have direct control of your monsters.

Believe it or not though, there are three mainline Yo-Kai Watch games and a fourth one coming to the Switch, which is apparently a third-person open world game now instead of a top-down one. So the series is still popular enough to be continued, which is cool because like I said there are a lot of things that these games do better than Pokémon (although Pokémon Sword/Shield is also going to be third-person open world without a fixed camera angle to some extent).

Edited on by KratosMD

KratosMD

RogerRoger

@Th3solution Belated thanks; and here I was, thinking I was the only Star Wars fan who'd never played it. Nice to know I'm not alone! It's quite telling that, when a disc for another game arrived in the post over the weekend, I immediately installed and played it for an evening. I'll try getting back to KotOR later on and hopefully it'll grab me.

@KratosMD I remember hearing truckloads about Yo-Kai Watch around that time, yeah, and people predicting it becoming everybody's next obsession, but it was you mentioning it that made me realise that it'd been years since I'd heard its name. I'm glad that the games are still going strong, even if the rest of the franchise hasn't quite reached the market saturation levels people had hoped; it's always good to have another option out there. Will you be getting the third-person Switch game?

PSN ID: GDS_2421
Making It So Since 1987

KratosMD

@RogerRoger I mean I'll most likely get it eventually down the line since I'm really loving the first Yo-Kai Watch right now. But as with other series I tend to play the games in order so it'll be a while before I get to the fourth game. It looks really good though so I'm definitely looking forward to it!

Speaking of Yo-Kai Watch, I'm on the final mission of the game now. I was actually caught by surprise at how short the story is, even though I've been trying to explore a fair amount. But the whole exploration thing, collecting all the Yo-Kai and doing all the side quests aren't something I want to do since it just feels time-consuming and not fun without any story missions in between. So I'll most likely finish up the game today or tomorrow and move on to another one.

KratosMD

RogerRoger

@KratosMD That's one thing I didn't like about the only Pokémon game I've ever played, Pokémon SoulSilver. The grindy nature of the "story" (what little story there is) dragged what should've been a nice ten-hour blast out into a forty-hour time-waster. As charming as I found it, without structure the aimless wandering and levelling up could quickly become a real drag between Gyms, which were soft-locked behind XP level requirements for a chance at victory.

So I actually might prefer an experience in which you can complete the story without having to collect everything, go everywhere and upgrade every statistic to its maximum threshold.

PSN ID: GDS_2421
Making It So Since 1987

KratosMD

@RogerRoger Well to be fair the older Pokémon games expect you to face every trainer along your way in order to level up your Pokémon. They've fixed this though in the newer games, since you can equip an item called 'EXP Share' where all your party members can gain EXP even though they didn't participate in the battle. Also, you can get EXP from catching Pokémon, so they've definitely made it a lot easier to level up. This should also be the case in the upcoming Sword/Shield games.

Yo-Kai Watch can also get pretty difficult with boss battles. You really need to prepare yourself with a well-rounded team with different attacks and abilities as well as a plentiful amount of health items. I managed to blast through the story without doing any grinding on the side at all and I had a pretty good team, so I didn't encounter any difficulties. Honestly though, games like Pokémon and Yo-Kai Watch aren't difficult RPGs at all as long as you've played games like those before and have experience with their mechanics so you know how you're supposed to play them.

Edited on by KratosMD

KratosMD

RogerRoger

@KratosMD That sounds much better. I got so frustrated when I reached a Gym, having spent all of my time upgrading a few favourite Pokémon, only to discover that I didn't have a very effective water-type Pokémon and that it was the key to victory... back out I went, ten hours of grinding later, etc. and it just became less and less fun with each passing Gym. For all of my Pokémon to be linked to my core XP not only sounds fantastic, it just sounds more logical to me.

But you're right, I guess I have limited experience with such RPGs and so perhaps brought other games' baggage with me, expecting to be able to do certain things and whatnot. These kinds of games sound like exercises in balance, whereas I thought they were essentially glorified Tamagotchi fighters.

PSN ID: GDS_2421
Making It So Since 1987

KratosMD

After finishing Yo-Kai Watch yesterday, I got such a strong urge to play a Persona title. Back when I was studying full-time during university, I used to always play games like Persona 4 Golden and Trails of Cold Steel, which were perfect games to be invested in for several months each. Having now started studying again, I felt like I needed a school simulation/dungeon crawler JRPG like that and after some time, I remembered that I still have Persona Q on 3DS that I haven't played through yet. Which is great timing since I've been in a mood to go through my 3DS backlog too.

I played a couple of hours of the game today and it's everything that I imagined it to be. The P4 cast will always be my favourite one, so I'm glad to see that everything feels just like P4G even though it's a different type of game. The interactions between the party members, on top of the English voice acting (which I've heard is missing in Q2) makes the experience such a wonderful time. The dungeon crawling aspect is also much more slow paced this time around since you can enter and leave dungeons rather swiftly so you don't have to worry about progressing as far as you can in one sitting.

All in all the game is going to be the perfect title for me to become engrossed in for months to come during my study period. Long live Persona!

KratosMD

RR529

While I was waiting on my copy of Astral Chain to arrive I caved & bought the Smash "Fighter's Pass". Got me back into spirit hunting & classic mode, so that's good.

Then of course Astral Chain, which has been good so far. I actually really like that there's chances to explore the levels for secrets at times, rather than nothing but wall to wall action.

Currently Playing:
Switch - NSMBU Deluxe
PS4 - Moss

crimsontadpoles

Playing through Half-Life 1 for the first time. There's almost something magical about the game, as it seems to know exactly how long I want to play it each time. When I'm in the mood for a quick play, the next chapter ends up being nice and short. When I'm in the mood for a longer session, then the next chapter turns out to be a big one. So even though the game lets you save anywhere, I've generally been quitting the game upon reaching the end of a chapter.

I'm rather far into it now, about two-thirds or three-quarters of the way there. I was slow getting into the game, but rather enjoying it now. The visuals haven't exactly aged well, and some aspects of the gameplay and combat gets a bit iffy, but overall the game is still fun to play.

KratosMD

So I've been playing more Persona Q pretty much every day since last week and this game is such a blast. I've played it now for almost 10 hours and just got done with the first dungeon. Honestly, I think I like the battle system way more than the mainline Persona games'. I tend to not play Persona games primarily for their dungeon crawling, but seeing as how Persona Q is mostly dungeon crawling and barely any social interactions I thought I needed to switch focus. So I've been playing it on Normal difficulty and I was actually on the verge of rage-quitting the game during the weekend, lol. A typical Persona BS moment happened to me where my entire party got wiped out in one turn and I lost hours of progress. However I decided to still soldier on and it went much smoother the second time around. Basically, I need to make sure to leave the dungeons every 30 minutes or so to minimise the risk of losing a lot of progress. There's no penalty for doing so anyway like in the mainline games where time would move forward. Here there's no time limit to think about so I can just take my time and explore the dungeons at my own pace, which is great.

Anyway, this is another lovely JRPG on 3DS and one that I'm glad that I'm playing through.

KratosMD

KratosMD

I'm over 20 hours into Persona Q now and I'm starting to feel the repetitiveness kick in. Even though the game has only four dungeons (as far as I'm concerned), each floor can take hours to complete and each dungeon has numerous floors. The second dungeon that I'm in now has one more floor than the previous one and that's why everything feels so slow right now. The environments look the same, there are no new enemies or challenges in the dungeon and it just feels repetitive overall. Although the bonding moments have been absolutely stellar, definitely in the same league as the ones in Persona 4 Golden, which is great!

I really hope though that there will be some major plot developments ahead. Otherwise the pacing might get ruined for the rest of the game.

KratosMD

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