Forums

Topic: Nintendo Switch --OT--

Posts 3,541 to 3,560 of 7,479

Haruki_NLI

@RogerRoger I will say I'm coming at this as a fresh face too.

How much value I get from the game depends on my free time due to the lovely reality of 40 hour work weeks.....ugh. This holiday is amazing.

Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4

Now Streaming: Sonic Lost World, Just Cause 3

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

belmont

Oh man I love Link's Awakening Remake. The main story is a carbon copy of the original till the 7th dungeon that I am now. There are bizarre and sometimes big framerate issues but nostalgia hit me hard with this game. The original game was one of my favourites back in the GB era.

Has anyone tried a Lite? I wanted one thought it would be 200 euros so I coud get one but in typical Nintnedo fashion the price is was way inflated in Europe for the 199$ base price one, it is 199 Pounds or 239 Euros in most eurozone counties. TBH I mostly play portable and the original Switch feels that it could brake every minute. Sometimes they cons went out during portable play. Since I have NSO and no desire to play online games where cloud saves are not supported I could game in the Lite and have the OG model always docked. Or I could simply trade the OG Switch both joycons suffer from this drift thing.

Edited on by belmont

belmont

Haruki_NLI

@belmont I've tried a Lite and it's weird. The yellow one specifically. The bezel being coloured probably doesn't help, makes it harder to focus on the screen. The buttons feel like they do on a Pro Controller and the D-Pad has issues opposite of the Pro Controller, namely now it's absurdly hard to press two directions at once which for fighting games is....yikes.

Holding the machine is nice but my hands got cramped pretty quick, and I've got small hands.

It's funny. Switch Lite is too cramped, but an Xbox controller is too big due to injuries. I can't win XD

But it's a nice bit of kit....IF you have a reason to buy one.

Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4

Now Streaming: Sonic Lost World, Just Cause 3

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

Haruki_NLI

@Ryall I know. That's why I said it was the opposite of the Pro Controller. The Pro Controller had closer sensors and a small tip to the D-Pad lending to easy presses.

Here Nintendo appears to have taken the criticism and just....eliminated it entirely.

Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4

Now Streaming: Sonic Lost World, Just Cause 3

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

RogerRoger

Knuckles-Fajita wrote:

@RogerRoger I will say I'm coming at this as a fresh face too.

So you did; apologies, I meant that I'm more of a novice when it comes to the Zelda franchise as a whole. I've only ever played large chunks of Breath of the Wild before; my partner saw a lot of story and exploration without me, and then I'd step in and do combat and the giant mech puzzles at weekends. You were referencing other Zelda games as a comparison, so I'll defer to your wider knowledge!

Although I did notice a heck of a lot of crossover with Mario's world. My partner was surprised to find Goombas, the ball-dog thing, chompy pipe plants and a Yoshi doll dotted about the place, although he said that the Yoshi doll might've been in the original...?

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

Kidfried

@RogerRoger They're all in the original! It's weird I know, but I like how the portable Zelda's always were a little bit more weird than their console counterparts.

Kidfried

RogerRoger

@Kidfried Really? Cool, okay then! I'll let him know, cheers.

I did quite like taking the ball-dog thing for a walk. I was scared to approach it at first, but now I always say hello when passing through. Very cute!

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

Haruki_NLI

@RogerRoger Yeah Link's Awakening, despite only being the 4th Zelda game, formed an identity for itself initially starting as an out of hours passion project by a programmer, that grew under people like Yoshiaki Koizumi who at the time only did art and ended up writing the story.

In fact, Miyamoto wasn't involved until the testing phase. Link's Awakening is very much an example of Nintendo's mantra: Create an IP, refine it, then get the young folk in with fresh ideas for it.

Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4

Now Streaming: Sonic Lost World, Just Cause 3

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

belmont

The basic difference Link's Awakening has if you compare it with most games in the series is that it has actually plot that goes beyond the usual kidnapping Zelda and defeating Ganon, interesting NPCs and a world that feels alive.

belmont

kyleforrester87

@belmont yeah, I haven’t actually played ALTTP through fully, but I got fairly far on the SNES mini recently and while fun.. the plot is so basic and pretty dull. I don’t know, maybe it picks up a bit later. But LA is immediately more engaging. I remember being very impressed by this aspect of the game back in the 90s and it still shines through now.

kyleforrester87

PSN: WigSplitter1987

Haruki_NLI

@Kidfried Except thats what Nintendo actually does, we just think they dont.

Yoshiaki Koizumi is now the head of Mario, after initially writing the plot for Link's Awakening against Miyamoto's wishes, and the same for Majora's Mask. Shinya Takahashi is now the producer on all Switch software, instead of Miyamoto and Tezuka.

Sure, Miyamoto and Tezuka still make the games every now and then, but how many has Miyamoto been directly involved in in the past decade? ARMS was made by the young members of the Mario Kart team, as was Splatoon for Animal Crossing because they liked playing Battlefield (Really).

The younger members are rising to the top in management roles, and it shows. Sure they've worked there for as much as 25 years, but they are the younger ones, with the untested ideas.

Heck those same young people are where the ideas for LABO and probably Ring Fit came from.

Even look at Astral Chain, it was the directors first game in charge, ever. Sure he had a high position in Nier: Autotomato but this was his world, and with help from his senior, Hideki Kamiya (Because you aren't going to do it without guidance for christs sake), he made his game reality. This is an industry wide shift. The young and wild ideas are rising, and thats damn exciting.

Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4

Now Streaming: Sonic Lost World, Just Cause 3

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

RogerRoger

Knuckles-Fajita wrote:

Nier: Autotomato

Genius. I can picture the box art and everything. The world demands this game!

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

Kidfried

@Knuckles-Fajita What you describe here, and these people, I would hardly qualify as fresh.

The current Zelda director Fujibayashi has been directing Zelda games alongside Aonuma since Ocarina of Time. That's fine, because they're great, but that's 20 years of the same two directors for all main games in the series.

I don't see what the shift is with Astral Chain either. Every director starts off with their first game. Kamiya was already directing Bayonetta 3 so obviously they had to get a new director. It's not a shift. It's how life goes.

Kidfried

carlos82

@kyleforrester87 yeah the story on ALTTP is pretty basic and I think all the Gameboy Zelda games vastly improved upon it in that department. I will say in general gameplay and exploration I do think ALTTP is a lot better than LA which can feel a little basic.

I'm enjoying the remake but I do feel it really could have done with updating now that the Gameboys limitations are no longer a factor. Maybe it's the recent Resident Evil 2 remake that has spoiled us by giving us something that was both very familiar but new at the same time, or even A Link Between Worlds (which yes was a sequel) but kind of felt like a remake. What we have is a game that is very charming because it always was but the general gameplay is pretty basic, the map a little constrained and with a bit of thought and some risk taking could have been truly special and feels like a missed opportunity. Oh and the ability to use the dpad if I can only move in 8 directions anyway would be nice 😉.

Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.

PSN: AVGN_82

Rudy_Manchego

Well I have been playing an awful lot of Link's Awakening over the weekend and I must say I really really like it. As someone with limited attachement to the original it feels new and the basic nature of the gameplay is quite refreshing for me. Combine that with truly gorgeous visuals and I'm enjoying it a lot.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | Twitter:

Haruki_NLI

I feel like there are two kinds of remake.

The RE2 kind where a game gets not just a facelift but huge gameplay changes and is basically a new game using the plot of the original but expanded.

Or the Spyro/Crash/Link one, that's the original game prettied up, annoyances removed and modernised...and leave it at that. A literal remake.

Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4

Now Streaming: Sonic Lost World, Just Cause 3

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

Rudy_Manchego

@Knuckles-Fajita I'd agree and for me it is about removing the limitations imposed by the original hardware. The Resi remake was more of a reimagining because the game played the way it did due to the limitations of the PS1 hardware and a straight remake would not be successful. As good as it was, the tank controls and camera had aged badly.

However, Link or Spyro etc. had solid gameplay and environments at its core. Changing that would of been a waste really.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | Twitter:

Haruki_NLI

@Rudy_Manchego Its funny as Link's Awakening did remove the limitation of using two buttons, and thus having to open the menu constantly.

Also removing overworld screen transitions, making it one seemless map. Which Pokemon probably could have done...

Now Playing: Ratchet and Clank: Rift Apart, Crash Bandicoot 4

Now Streaming: Sonic Lost World, Just Cause 3

NLI Discord: https://bit.ly/2IoFIvj

Twitch: https://bit.ly/2wcA7E4

Please login or sign up to reply to this topic