Forums

Topic: "Gotta Go Fast!" - A Sonic the Hedgehog Topic

Posts 61 to 80 of 120

KALofKRYPTON

Just starting TSR, as in, the intro just finished and I haven't even continued from the autosave warning yet. I'll say straight away, that the audio mix even over my modest 5.1 set up is brilliant! 🤘🏽

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

RogerRoger

@KALofKRYPTON Well done for waiting, by the way.

Yesterday morning there was the first post-launch patch for Team Sonic Racing and it significantly improved the framerate issues across a vast majority of the tracks. There are still a couple noticeable dips in extremely busy areas, albeit briefer than before, and the sound effect sync bug remains, but it's now an infinitely more playable experience.

Enjoy!

PSN ID: GDS_2421
Making It So Since 1987

KratosMD

So I hadn't noticed until now that we have a dedicated Sonic thread on the forums, which is great since I have some questions regarding several Sonic games.

Xbox Live is having a sale on Sonic games (especially on 360) and I haven't played any of the old Sonic games other than the first two on the Mega Drive. So I was wondering, are the Sonic Adventure and Sonic 4 games any good? I'm not really a fan of the Mega Drive 2D games which is why I've omitted them.

I also want to know if Team Sonic Racing is any good because it doesn't look like a massive improvement over All-Stars Racing Transformed. Moreover, do you guys have the PS4 or the Switch version of the game? What are your thoughts on each version? I really want to get the game on Switch but I'm concerned about the controls since digital triggers for accelerating is not really appealing to me.

KratosMD

FullbringIchigo

@KratosMD Sonic Adventure was the first proper 3D sonic game and it is good BUT it is a bit dated now so expect it to feel a little clunky and Sonic 4 really isn't worth it unless your a die hard Sonic nut

which is why i have it

as for Sonic racing, sorry but i don't have that yet so i can't say

"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

RogerRoger

@KratosMD Yes, as @Fullbringlchigo says, Sonic Adventure and its sequel feel incredibly dated to play now, but they're widely respected as solid achievements for their time. They were some of the best games the Dreamcast had to offer, and make for interesting history lessons if you're okay with retro gaming. If you can get them in a sale, great. Paying full price for them now might make you feel a little disheartened when you're learning how to wrestle with the controls; they are, after all, a 2D developer's first foray into 3D.

If you don't like 2D Sonic, don't get Sonic the Hedgehog 4. It's a neat little callback, but it's still a callback, replicating all that classic gameplay you admittedly dislike. Put simply, it wasn't made for you; it was made to keep older fans happy between new releases.

And as for Team Sonic Racing, critics and fans alike seemed to have settled on calling it a solid seven, and it did pretty well in the sales charts for the past three weeks, if that helps. I haven't had any direct hands-on experience with the Switch version, but a post-release patch on PS4 improved a few performance splutters (although they're not all gone). I did see a comparison video showing that, whilst running well enough to enjoy, the Switch has downgraded texture and item detail, poorer draw distances and a locked 30fps over the PS4's unlocked 60fps. Not sure if those kinds of things matter to you, but they're things I know.

Broadly speaking, it looks like you'll have a pretty neat (if short, but then it's a budget title) experience on either console. When in the middle of chaotic races, you'll have a brightly-coloured blast, set to a great soundtrack. For me, that was more than enough.

PSN ID: GDS_2421
Making It So Since 1987

KALofKRYPTON

@KratosMD
A little extra on Sonic 4 - Episode 1 is awful. As Rog says, Sonic 4 was targeted at folks like me who loved 2D Sonic and have had little to interest me in the 3D Sonic space.

Episode 1 never, ever feels like a Sonic game that you would recognise, and due to the art style, it doesn't really look too much like one either.
Episode 2 was better, the physics are much closer to the 16 bit games, but still not quite there.
All in all, they're just not very good.

TSR is great fun though. Not as good as Transformed by virtue of not having the wider Sega roster and locations, but solid never the less. Well worth full price.

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

KratosMD

@JohnnyShoulder I have, but isn't that more of an online get together topic? I might check it out then if I decide to buy the game.

@FullbringIchigo @RogerRoger @KALofKRYPTON Thanks for the replies guys. The reason why I'm interested in the Sonic Adventure games is because the past decade or so of 3D Sonic hasn't been all that great, with '06, Secret Rings, Black Knight, Lost World, Boom, Forces etc. But I've been wanting to check out Sonic's history and so I've been compelled to try out the Adventure games, because surely they must be better than the aforementioned ones? I don't mind if they are a bit dated as long as the overall experience is still decent.

Also, I'm not a fan of the Mega Drive games because they are too difficult for me, but I am interested in other 2D Sonic games. Do you think I might like the Sonic 4 games more since they are more modern? As long as they are more accessible then I don't mind if the mechanics are different.

And yeah, I might get Team Sonic Racing on PS4 eventually then. It's true that it's more of a budget experience, so I'd get it once it reaches a good price point for me.

Edited on by KratosMD

KratosMD

RogerRoger

@KratosMD Sounds like you're the perfect candidate for Adventure, then. If you can forgive it some degree of wonkyness (which is much easier to do today, because it feels part and parcel of playing an older game) then you'll see where 3D Sonic started from. It will share some sins from later 3D Sonic titles (or rather, you'll understand where they originated from) but you'll get a better idea of the design evolution, as Adventure has multiple paths and encourages exploration, whereas Adventure 2 starts to feel much more linear.

Many fans consider them "better" than subsequent 3D Sonic games, but your actual mileage may vary. For what it's worth, my own opinion of them is average-to-good, but then I'm a weirdo who'd rather replay Sonic the Hedgehog (2006) so you shouldn't really listen to me.

Sonic 4: Episode I is fiendishly difficult at times. There are parts of some levels which are specifically designed to kill you, over and over, until you pull off one specific, exact move to proceed... and usually, they're right before the stage clear signpost, too, gleefully erasing your accumulated score and rings. It doesn't feel challenging in a good way, rather just downright evil and sadistic. The final boss level is also a nightmare, and checkpoints are sporadic at best.

On the other hand, Sonic 4: Episode II is much easier. There are still moments that'll catch you out, but the gameplay flows better and you can keep momentum; there are few, if any, brick walls that'll require more than one or two restarts, and the boss fights are easier overall. It's actually a good game, one I infrequently choose to play a couple zones of. Recommended if the price is right.

PSN ID: GDS_2421
Making It So Since 1987

KratosMD

@RogerRoger Thanks for the detailed information mate. I think I'm actually going to check out the Adventure games and at least try the first episode of Sonic 4 to see if I like it until the final boss. I'm definitely getting episode 2 though and I've also heard you get a bonus episode as Metal Sonic if you get both episodes, so it feels worth it to me since both games are discounted.

Btw, I'm currently watching a Twitch streamer play through Sonic '06 and honestly, that game looks rather decent. It's just too bad that the developers weren't given more time to iron out a lot of the technical and design issues with it, because otherwise the groundwork that is there is good in my opinion. Although it is kinda weird that Sonic is hooking up with a human girl, not gonna lie lol.

Edited on by KratosMD

KratosMD

RogerRoger

@KratosMD It'll be real interesting to see what you think of Sonic 4, both episodes. At least you'll be getting them at a discount; even as a die-hard Sonic fan, I was disappointed to pay full whack for Episode I, whereas Episode II felt like a bargain at launch.

I was once visiting a friend, a fellow Sonic fan, and I was playing Sonic '06 on his PS3 whilst we chatted. After a couple levels, he interrupted the conversation to say that I was making the game look good, because I knew all the control quirks, broken physics, glitches to avoid, etc. and was just blasting through at full speed. That's the trick with all Sonic games, but particularly with the modern 3D ones; you have to learn them, replay them over and over, to get an experience anywhere near anything they show you in trailers. I totally get that most folks don't have the time / energy for that, and therefore totally understand why they're not hugely popular games, but as a fan they keep me busy... the downside is, throw me the controller for a fighting / driving / JRPG / sports game and I've got absolutely no idea what I'm doing, because my head is full of Sonic controls.

And I could go on a similar tirade defending Sonic's relationship with Princess Elise, but I think I've taken up far too much of your time already!

That, and my credibility is likely hanging by a very frayed thread.

PSN ID: GDS_2421
Making It So Since 1987

KALofKRYPTON

@RogerRoger
"And I could go on a similar tirade defending Sonic's relationship with Princess Elise... "

We've all seen Howard the Duck right? 😂🤢

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

RogerRoger

@KALofKRYPTON Must... not... tirade... must... restrain... self...

Especially after yesterday's bat-related admission. At this rate, we'll be playing Temple of Osiris next week and you'll trigger all the traps to kill me, just to "knock some sense" into me.

PSN ID: GDS_2421
Making It So Since 1987

KALofKRYPTON

@RogerRoger
🤢 🤢 🤢 🤢 😂
Untitled

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

RogerRoger

Dragging this topic up from the depths, but I sense a ramble coming on and so didn't wanna clog up any other, more general threads with a somewhat-personal wall of text.

Last night, thanks to the new movie trailer triggering some nostalgia for the Blue Blur and with @Fullbringlchigo suggesting a bit of a retrospective evening, I booted up my PS2 copy of Sonic Riders: Zero Gravity. In a perfectly-timed moment of forum topic crossover, this specific game choice was also triggered by @themcnoisy talking honestly and openly in the Goodbye/Vacation Thread, about the role games played for him during a difficult time in his life (genuine thanks for sharing, buddy).

Sonic Riders and its sequel, Zero Gravity, are two games which basically saved my life. I won't drag anybody down with the details; sufficed to say, I love them far above and beyond their actual worth as games, and yet very rarely return to them, since they're also reminders of a difficult time. It's been a long, long while since I played them, and even longer since the incident which led to me getting them, so I felt it safe enough to chance a return; however, I've also been struggling to deal with various anxiety issues of late, so I knew there'd be an element of risk in booting one of them up.

Hence why I went for Zero Gravity first. Not only is it just objectively the better game, but the first Sonic Riders had already repaired a lot of the damage before I got to its sequel back in the day, so the opening cutscene and title screen have less of a gut-punching impact. I let my heart do all of the emotional wallowing it needed to during the Megalo Station training sections, and then restarted the story from scratch. This gave me something to focus on and follow along with, rather than just playing random races during which my thoughts might've wandered. By the time I'd guided Sonic, Tails and Knuckles to victory, and unlocked the corresponding story mode for the Babylon Rogues, I was totally absorbed and thinking clear.

The best thing about Zero Gravity is that it's a reminder of SEGA and Sonic Team's bravery. This game was released at the tail end of what many consider to be Sonic's difficult mid-life crisis; the first couple of 3D Sonic games had been a success, but it hadn't been long enough to play the nostalgia card and deliver something like Sonic Generations yet, so they were trying all sorts of wacky new ideas with each and every appearance of their mascot. Case in point, the Sonic Riders games were seen by many as SEGA's multi-platform answer to Mario Kart, yet they were never, ever anything so... well, so safe. You instead race on hoverboards that are constantly moving forward of their own accord; your job is to steer, collect rings to activate tiered ability upgrades (which are different across all three classes, each with their own special shortcuts) and manipulate gravity in order to fly up walls, boost off destructible scenery and make impossible turns. It feels ridiculously empowering to play, thanks in no small part to some excellent sound design and cheesy catchphrase exclamations uttered by your racer. There is simply no other game like it.

And it got me thinking about Team Sonic Racing. Which is a rare thing nowadays, given how I've been calling tomorrow's release of Star Wars Jedi: Fallen Order my "only big release of the year" for a while now. Don't get me wrong; back in May, I had a blast racing Sonic and his pals around in karts, both solo and with @themcnoisy and @KALofKRYPTON in the (admittedly clunky, but still fun and edgelord-fuelled) online multiplayer. Beyond that initial couple of weeks, however, it faded from my memory precisely because it was everything that Sonic Riders wasn't. It was polished, it was playable, it was easy to learn and yet it lacked a single distinguishing spark of risk. It took zero chances. Even the much-debated Team Race element worked out as a "yeah, it's fine, I guess" kinda addition.

Many might think that Sonic repeatedly fell flat on his face between Sonic Adventure 2 and Sonic Generations but at least, if he did, it was because he was trying to reach a little higher than everybody else. I miss that about him. I miss that fizzle of uncertainty when playing a new Sonic game. Returning to, and re-learning the controls for, Zero Gravity made me pay attention, made me sit forward and focus on what I was doing, made me have to think and keep track of stuff and actually engage with this bizarre experience of gravity-manipulating, hoverboard-transforming insanity. By the time I was kinda done with Team Sonic Racing, I was playing it on autopilot. That can't be a good thing, can it?

Anyway, I'm not quite sure where I'm going with all this. A commentary on how gaming, and the Sonic franchise, has evolved over the past decade? A personal account of how games can mean more than the sum of their parts? A long-winded way of agreeing with @themcnoisy that this year has been a really, really empty year for some of us? Maybe it's all of these, or maybe it's none of it. I just felt like rattling it off.

Back to Zero Gravity for me. I reckon I can get the Babylon Rogues' story done this evening at the very least, but I can't stay up too late.

After all, tomorrow is my only big release of the year.

PSN ID: GDS_2421
Making It So Since 1987

FullbringIchigo

@RogerRoger i agree, yes Sonic hasn't always hit the mark but at least they tried to do something new with it (take Sonic Boom, yeah it has some issues and being tied to the Wii U using an engine it can't handle properly doesn't help but i still had fun with it) and other things like the "Picture Book games" (Secret Rings, Black Knight etc) even the Werehog in Sonic Unleashed showed that SEGA wasn't afraid to take the character out of his comfort zone

and i'm gonna say something unpopular BUT as great of a game as it was Sonic Mania was in my opinion a step backwards, like i said the game was fantastic but it was really just banking on the nostalgia of the old games and while it added some interesting features it never fixed any of their issues (seriously why the hell do the levels still need time limits, some of them are so long you can actually run the clock out if your not careful)

i have had fun playing EVERY Sonic game i have played, even the so called bad ones (yes that includes Sonic 06, i even finished that one) but i can still admit that they also have issues take Shadow the Hedgehog for example, having to get all 10 ending to unlock the final story is a major pain in the backside (that means if you play it perfectly you have to it a minimum of 10 times playing the starting level) but i'm not ashamed to say i am a proud Sonic fan

Untitled

on a side note the Mario and Sonic Olympic games are pretty fun with the Vancouver 2010 and London 2012 being the best ones, the original one is OK but some of the games are almost impossible to do properly with the overused motion controls

but on about Riders i loved Riders back in the day but i haven't played them in years, Free Riders pretty much killed the series for me with the Kinect controls that just don't work at all, game could have been awesome with normal controls though but i might give one a go again

"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

FullbringIchigo

on a side note we seem to have a kind of Sonic Time Line pieced together from information given by interviews, information given in the games and other sources such as comics

Untitled

it's interesting because apparently the events of Sonic Generations caused the creation of an alternate universe/time line which is where Sonic Mania takes place and i kinda like this actually it

"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

Gremio108

@FullbringIchigo This is awesome.

Although there needs to be a separate universe/time line for Sonic R, in which Sonic and Eggman stopped fighting, instead choosing to run around Mobuis to a soundtrack of so-bad-it's-good pop music

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

FullbringIchigo

@Gremio108 it's probably in the same universe as Sonic Drift and Sonic Boom, if the TV series of Boom is anything to go by they are more frenemies that arch enemies

on a side note the Sonic Boom TV series is great

Edited on by FullbringIchigo

"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

Foxy-Goddess-Scotchy

Well glad you're here @RogerRoger ... Thank goodness for Sonic Riders!

And whilst I can't say about Zero Gravity, the first riders is solid, if nothing remarkable... Great fun though with my daughter... Specially the Sega stage with me as Rouge and her as Cream

Edited on by Foxy-Goddess-Scotchy

Ya don't need to save the world to find meaning in life. Sometimes all ya need is something simple, like someone to take care of - Aigis Persona 3

PSN:GoddessFoxy-E

》My No Commentary PS4 Youtube Channel《

Top

Please login or sign up to reply to this topic