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Topic: Gaming's pet peeves

Posts 21 to 40 of 516

JohnnyShoulder

NPC's that seem to whisper their lines, you then turn the volume up only to be deafened when the music kicks in.

Teeny game text. Not so bad this gen, although God of War was quite bad in this respect. But when I bought a 360 the text in some games was so tiny. Gears of War and FIFA were guilty for this. Then I bought a HD TV and it was all good baby lol.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

KALofKRYPTON

@JohnnyShoulder

Yes! Didn't think I'd have much to add to this thread, but that is it for me!

Teeny game text!! No options to enlarge game text!!

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

johncalmc

Sewer levels.

You just couldn't be bothered to render another landscape. We all know it. So just have a shorter game.

johncalmc

Twitter:

johncalmc

@kyleforrester87 Let's not pretend that anybody enjoys exploring Midgar's underground sanitation systems.

And while we're on it, the sewer bit in Final Fantasy VIII just before you try to assassinate the sorceress is the worst bit of the game.

johncalmc

Twitter:

Shellcore

The below games I enjoy, but noticed some things that are just a little irritating.

Fixed storage boxes - Yakuza 0 - Ran out of room, so will store in any phone box....which leads me to

Fixed save points - Yakuza 0 - I know this has been fixed in other games in the series but still..grrr

Lore building through excessive readables - Horizon - Just so much and got a little boring. Plus at some points, speaking was happening in game anyway and playing the data logs just played over it.

Set Climbing Paths - Uncharted/Horizon - I can save the world and win fights against the odds, but can only climb places painted yellow.

That about it for now. I enjoyed reading the other points on the thread and agreed with many of them!

PSN: Aleks-UK

JohnnyShoulder

@KALofKRYPTON You could adjust it in God of War, but even with it patched, the text was still too small in some places for my liking!

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

KALofKRYPTON

@JohnnyShoulder I struggle in Bridge Crew - it's not loads better in VR, but the non-VR perspective essentially needs me to be sat within a couple of meters of the TV to play comfortably.

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

JohnnyShoulder

Loading, especially in games like Skyrim and Fallout. Does my head in when you fast travel you are faced with a loading screen, go into a building your are faced with a loading, go back outside faced with a loading screen. Repeat about 1000 times and it gets a bit tedious.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

johncalmc

@kyleforrester87 Also special shout out to that bit where you have to run about in Esthar with a time limit.

There could be entire threads dedicated to the rubbish bits in games we like regardless of all of the rubbish bits in them.

johncalmc

Twitter:

Th3solution

@Shellcore Agreed. Especially the part about excessive text reading to establish the lore and world building. Fantasy RPGs are particularly guilty of this (Skyrim, Dragon Age, etc). Honestly I just skip over the excessive logs, journals, texts, newspaper articles, books, emails, data files, etc, etc that are used to give extra filler about the game’s world and history. I figure the game will integrate the important stuff naturally into the gameplay and reading all that stuff about previous kings, wars, NPC’s backgrounds and whatnot is not necessary and it turns a 50 hour game into a 80 hour game. Now sometimes the text is presented in an interesting way or I love the lore so much that I will read it. It depends.

“We cannot solve our problems with the same thinking we used when we created them.”

RogerRoger

@Shellcore @Th3solution So, so many games where I've never bothered to read the lore text. You might (MIGHT) get me to listen to some audio logs whilst travelling, but otherwise I tend to skip over almost all readable items in games, unless they've got a dramatic attention-grabbing name and are a paragraph or two.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

RogerRoger

Okay, we were also asked about story beats that annoy us, and so I'm gonna list mine below. I've covered them up in case folks haven't played particular games yet and wanna remain spoiler-free, so please keep that in mind if you're replying and / or discussing specific points.

This one relates to Uncharted 3: Drake's Deception and Mass Effect 3, and it's regarding the boss battles that never were. I've seen a few other games do this, but these are the primary examples I can think of. Katherine Marlowe and The Illusive Man are two of gaming's greatest villains, chilling and sinister and all that excellent stuff, and yet they go out with a whimper rather than a bang. The whole point of villains in gaming is that you get to control their eventual defeat. It's cathartic and so incredibly fun. Now, okay, in Marlow's case I appreciate how it might've been difficult to think of an effective way to fight a pensioner in a boss battle, but perhaps some kind of sword fight or something involving a skill Nate doesn't have might've been workable. Instead, she falls in a sand pit during a thirty-second cutscene. As for The Illusive Man, I know a boss fight was planned and cut for budget / scheduling reasons, and they did the best they could (surprisingly, I actually quite like the ending to Mass Effect 3 overall) but it's still a little unsatisfying. At least I got to stab Kai Leng in slow-motion.

This one primarily relates to Batman: Arkham City and it's about hallucination sequences in games. As a general rule, I hate them. I was genuinely surprised that I liked the incredibly-crafted Scarecrow fear toxin sequences in Batman: Arkham Asylum and the Joker's presence in Batman: Arkham Knight (perhaps the only examples I do like) but where Arkham City falls down is the whole League of Shadows trial nonsense. In an effort to outdo the popular Scarecrow sequences in the previous game, Batman must leap around a surrealist Salvador Dalí painting and fight a giant sand sculpture; it was a stretch too far for a series trading on a more gritty, perhaps more realistic interpretation of the bat-franchise (awesome music, though). Luckily, I haven't played many games where drugs or other substances cause such trippy nonsense but, if I inadvertantly do, it usually knocks one or two points off my personal score. I like to keep a clear head, thanks, and that goes for when I'm in the digital world as well.

Finally, this one is a general point about games which profess to provide dialogue or action choices, but I'll cite a few specific examples, from Mass Effect Andromeda and Alpha Protocol in particular. Don't you hate it when you can see a very clear, obvious choice that the writers haven't included? Maybe it's because it'd break the game or story flow, or maybe they genuinely didn't see it, I don't know. All I know is that, more than once, I've been faced with a choice between two or three options and I've just screamed at my television, because none of them are what I'd personally do. With regards Alpha Protocol (a game with an incredible amount of choice, it must be said) there were moments where simple kindness and helpfulness led to, er... encounters of a personal nature, which I simply didn't want to engage in. I felt like some of the dialogue lacked context, or I'd press "Sure, I'd love to help!" and it came out as "Sure, I'd love to help... how about over dinner?" with little or no middle-ground to go back to.

The specific one that annoyed me in Mass Effect Andromeda was the evacuation and / or destruction of the Kett facility on Voeld. It's a nasty place full of experimentation and genocide, and you're given the choice to evacuate the innocent Angara being held there (but leave the facility intact) or immediately destroy the facility (killing all the Angara within it). Excuse me... what?! Why can't we evacuate the Angara, then destroy the facility? If not right away, then later, perhaps? It's forced drama, of course, because one of your crew is Angara and will most certainly have an opinion about your choice, but it's the most ridiculous binary choice I've ever encountered in a game. The choice mechanic caused bad writing. One element of the game forced the hand of another, and it annoyed me no end (because I was genuinely enjoying Andromeda up until that point).

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

FullbringIchigo

Gaming Pet Peeves...hmm

well Escort Missions are a big one especially when in most games they have bad A.I AND when it's a instant Game Over if they die or something

Walking and Talking, just show me a bloody cutscene if you want to tell me something don't force me to walk really slowly while another person yaps away AND sometimes if your a little ahead of them and get to the end point before them what they are saying is cut off

underwater levels, just play a Mega Drive Sonic, Ocarina of Time or an old Tomb Raider game and you will know why all they do is slow things down and give you a timer, so think about that it slows you down BUT it gives you a time limit, speaking of...

timed sections: they can go burn in hell

day one patches, you would think that if they were releasing a game it would actually be ready to play when it's released, now i understand some bugs getting through but it's getting ridiculous now a days, can ANYONE remember the last time they brought a new game and DIDN'T have to update it before playing?

Game of the Year Editions/Complete Editions/Whatever they call them: i think it's unfair to ask people to buy a game and support it through DLC and updates witch can go over £100 worth of stuff depending on the game only to then re-release the game with everything included for less than what the base game originally sold for, it's a kick in the teeth to everyone who brought the original release

Retail Exclusive content/Editions, NOTHING should be locked away behind a retailer, NOTHING, all content should be available to anyone no matter where they buy it from AND no Version Exclusive Content either, the PC version for example should NOT have modes or content the others don't (mods not included in that), if one version has it, they ALL should have it

Edited on by FullbringIchigo

"I pity you. You just don't get it at all...there's not a thing I don't cherish!"

"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

Jaz007

Making noses in character creators. It can’t be fixed, it has to be done, but thing to make noses drives me crazy. Something about noses doesn’t sit right with me when I pay that much attention, only when I pay that much specific attention though.

Jaz007

Th3solution

@Jaz007 Lol, Yeah I would say even beyond just noses, character creation still leaves something to be desired in most games I’ve played. The latest I played was Bloodborne and honestly you barely see your character’s face anyway there.
But I remember spending a lot of time on my Commander Shepard trying to make him look just right — like what I might hope to look like if it were me (like a handsomer version of me), and I thought I had him looking as attractive as ever and saved and wouldn’t you know the first time I saw him in a cutscene he looked distorted and weird. I tried and again and still never got him looking right. A similar thing happened in Dragon Age Inquisition. For some reason it looks good on the character creation screen but when put in the game, they end up looking very different.

“We cannot solve our problems with the same thinking we used when we created them.”

RogerRoger

@Th3solution Your story about Shepard made me chuckle. I was okay making a custom Shepard in the first Mass Effect, he looked just how I wanted him to when the gameplay got underway, but when I booted up Mass Effect 2 and imported my save, he suddenly looked like Mark Wahlberg. It was very disconcerting!

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

mookysam

Haha I dislike character creation "tools" too. I did actually get my Fallout 4 character to look a bit like me, by in a primarily first-person game does it matter? Mass Effect was more challenging. In the end I just went with the default Shepard as he was handsome enough. On a replay I did make up my own and gave him blonde hair. He looked... weird.

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