Forums

Topic: Games you've recently beat

Posts 461 to 480 of 554

Th3solution

I just finished Uncharted Lost Legacy. I wrote a more detailed impression to share here, but it got a little wordy so I figured I better post it on the actual Lost Legacy thread, so check there if you'd like to read the longer version. But suffice it to say I really really liked the game. Definitely one of my favorites of the year.

If the other guy is getting better, then you'd better be getting better faster than he's getting better, or you're getting worse.

RR529

Kirby: Planet Robobot (3DS)

It actually ended up being a pretty awesome game. The core gameplay was as solid as ever, and the Robobot was a fun addition. It's actually a very nice looking game, and thanks to the mechanized theme, even the standard grass & desert areas feel fresh. The bosses were the real highlight though, with the final boss in particular being epic in scale, and delightfully bizarre in it's final stage (the obvious Gurren Lagaan influence didn't go unnoticed either).

Blog: https://rrblogweb.wordpress.com/

Currently Playing: Hitman GO

Recently Beat: Castle of Illussion: Starring Mickey Mouse, Lara Croft GO, Front Mission Evolved

Th3solution

@Xaritah @Ralizah
I have finally finished The Nonary Games on the Vita, a compilation of two games originally on the 3DS — 999 and Virtue's Last Reward, packaged together for PlayStation.
I platinum'ed the game (just one platinum exists for both entries) which was an easy plat, although quite time consuming (about 20 hr for 999 and 40 hr for VLR = about 60 hr)
The games are Visual Novels and I must say that they are quite good. I found the story I interesting, although immensely complex. These are definitely not games for those who don't want to stretch their minds. Not only does the over-arching story tax your brain cells to try to understand what's going on, the puzzles in the escape rooms can be very difficult. Some of them are just downright maddening without a guide or some hints.
Some spoilery (is that even a word?) impressions follow:
The whole time travel / transfer of consciousness and the quantum physics explanations are a little hard to swallow. Fortunately I am not obsessive about plausibility in my fiction, so I can tolerate the suspension of disbelief. Even though the final explanation of things seemed to have more logic holes than a pound of Swiss cheese, it was actually rather clever the way it comes together, even if I can't quite follow the logic of how Sigma and Phi jump back and forth into different bodies and alternate time lines. It does, however make the game mechanic of having multiple endings and playthroughs make sense in the setting of the video game itself, as you gather more and more info to add together to solve puzzles inching toward the growing reveals that culminate in the true ending
The story definitely kept my attention as I was curious about why the characters were in this place being forced to play in the Nonary Games. My biggest complaint with the gameplay was the pacing. I got real sick of watching doors slide open and closed and watching the dot flow through the map when you go from one room to another part. It was kind of maddening to have to watch these recurring mundane animations.
But ultimately, the plot twists and characters make the game worthwhile, which is what this genre is all about. I'm not a VN expert, but I favor Danganronpa, although I will definitely be playing the third and final of the series, Zero Time Dilemma, after I finish a few other games.

If the other guy is getting better, then you'd better be getting better faster than he's getting better, or you're getting worse.

Ralizah

@Th3solution Good to hear your thoughts. VLR is definitely a very padded game (lots of repetitive transition animations, as you said), but I felt like this kind of fit the slower pace of the game in comparison to the zippier horror of 999 and ZTD. I liked how you literally tracked your character across the base.

I really enjoyed how the game took advantage of the video game medium to tell a story in a way that would be impossible otherwise. The player's interaction with the flowchart is, of course, coextensive with Sigma's experience with morphic resonance across various timelines, which created a very unique and wonderful connection between the player and the game. And, of course, the various discussions on science and philosophy were just perfect.

VLR also had FANTASTIC puzzles. They were so challenging and engrossing.

I have to admit, I do kind of hate the Nonary Games Collection if only because the 999 remaster is held hostage behind it. I own VLR on 3DS AND Vita, so I'm not eager to repurchase it a third time. Especially if I have to replay it again to platinum 999.

RE: Zero Time DIlemma... just keep your expectations in check. It's easily the worst game in the series, but considering Uchikoshi struggled to get it greenlit at all (apparently VLR didn't well very well in Japan), I'm just glad it exists. For a good long time, people like me who have followed the series since 999 on the Nintendo DS were convinced we'd never get the third and final story in the trilogy.

Are you looking forward to Danganronpa V3?

Edited on by Ralizah

Switch FC: SW-2726-5961-1794

PSN: Ralizah

Th3solution

@Ralizah Yeah, I can see your point about the pacing. There is a certain anticipation that they are purposefully creating, with the time limits on things and then having to wait through transition animations just makes to build more anxiety as you anticipate what you're going to find, discover, or choose. At my first AB game as the voice slowly counted down from 10, I keep frantically hitting the button to let me choose but of course I couldn't fast forward the count down, so as soon as she says 3, 2, 1 ... I rushed to press the button to make my selection immediately, thinking the game would penalize me since time was up. Only later did I realize on subsequent AB games that you can take your time pondering your choice 😅

Although I wouldn't put VLR in my Top 10 of all time, I can certainly appreciate its greatness. It's definitely one of the Vita's best, though, and a very unique game. Although I would be hard-pressed to recommend it universally to anyone. Unlike Uncharted, Gravity Rush, or Tearaway, VLR and 999 wouldn't quite have the mass appeal but if you like story driven games and mind bending puzzles, it's definitely a grade A recommendation.

I had recently platinum'ed Danganronpa right before this, so I took a break from the series to do The Nonary Games, and so now I have started Danganronpa 2. I'm only at the prologue still; Still trying to plan out my strategy for my playthrough. But I am very much excited about D v3. I very much liked the first Danganronpa and so far my expectation is D2 will be as good or better. I'm planning to go and put down a preorder on D v3 today.

If the other guy is getting better, then you'd better be getting better faster than he's getting better, or you're getting worse.

Ralizah

@Th3solution I did the same thing! I thought the game was timing my button presses at first. There's a wonderful build up to that climactic moment when you choose to either ally with or betray someone. Anyway, you're right that it doesn't have the mass market appeal of something like Uncharted, but it also has a unique charm to it that can't be replicated by any other game. I do think the marketing was a bit off, though: I wonder how many people started playing VLR expecting anime Saw or something? If anything, we got something akin to a much more openly thoughtful version of Vincenzo Natali's Cube. Definitely a top 10 game for me, though!

You're in for a treat: DR2 is a WONDERFUL game. Quite superior to the first game. I actually wasn't a huge fan of the series until the second game, to be honest.

I also like how the DR creator is friends with Kotaru Uchikoshi and actually openly references Zero Escape during a part of DR2.

Switch FC: SW-2726-5961-1794

PSN: Ralizah

Th3solution

@Ralizah That's funny that the creators of these two games are friends.
There are a lot of similarities between the two franchises (although I haven't completed D2, I can only assume) - both have death and murder, despair, a scenario of being trapped, and then also a lot of humor, one-liners, a touch of romance, and a certain amount of "goofiness" (although Danganronpa has probably more of this). Also plots with mysterious unknown villains and twists you don't expect. Can't wait to see what kind of plot twists Danganronpa 2 and 3 are going to have!

Edit: As far as marketing, I actually never saw any marketing for the Nonary Games. I think I came across it on this website,
on one of the forums actually. That piqued my interest and I tracked it down and bought it.

Edited on by Th3solution

If the other guy is getting better, then you'd better be getting better faster than he's getting better, or you're getting worse.

ArkhamKnerd

Finished Lost Legacy two nights ago. I'd love to see another Chloe and Nadine adventure in the future. It felt like it went by quick so I started going back and picking up treasures and trophies I missed.

ArkhamKnerd

PSN: ArkhamKnerd

Kyroki

Wrapped up Uncharted: The Lost Legacy today. It was fantastic! Another cracker from Naughty Dog and another gem I've had the pleasure of playing. Loved playing as Chloe and some of the set pieces were amazing. And I got it FREE! Can't beat that!

Add my PSN: kyrokigaming
Follow me on Twitter: @Kyr0ki
Twitch.tv/Kyr0ki

PSN: kyrokigaming | Twitter:

Fight_Teza_Fight

Beat Escape Plan on vita.
A neat little game. The levels are short and can be beat in 5-90sec, which makes this game a perfect take-to-work companion.
Not really a fan of puzzle platformers, but this one struck a nice balance- never had to look anything up. Some levels really are clever. Could've done without the backpad touch reliance, but as a vita launch title they were probably forced into using all the features.

Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?

Rudy_Manchego

Ok, finally finished Hellblade: Senua's Sacrifice. Really torn on how I felt about the game. I love the story, aesthetic, technology and ambition of the game. As an experience, it was pretty out there and challenging and I liked that unique indie sensibilities were presented in the wrappings of a AAA game.

That said, I found some of the gameplay frustrating - I really couldn't stand the combat. It felt clunky and I actually got frustrated on a couple of bits. It may be that I have recently come off Bloodborne. I also missed out on the platinum by not finding everything even though I searched for it.

Overall, I'd recommend it as an experience and I am glad it is doing well sales wise. It is very innovative in places. Part of me wants to go through it again to try and get some of the nuances of the story and worry less about gameplay etc.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

DerMeister

Just finished The Last of Us.

At the risk of getting staked by anyone, my impression doesn't match it's reception. The story and acting is amazing, and is something that still isn't common these days. It's very emotional, and the atmosphere is very tense, and very uncomfortable. It perfectly matches the world that it takes place in.

The gameplay though, ugh. It starts of very well, I love the idea. But after a while it started to irritate me. Right around when you meet Henry and his brother was when it fell apart for me. The sewer section during their chapter (specifically the part where Henry's brother is your companion) was painful. I couldn't stealth that part at all, I just ran to the exit after my 24th attempt. After that, it was plenty of times where my grabs and stealth kills didn't register and plenty of deaths where I got spotted after a staged firefight where my ammo was drained.

The Last of Us is worth playing for the story, but the gameplay almost made it hard for me to say that. It was great when it didn't make me pull my hair out. Sorry guys, please don't kill me.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

Ralizah

@DerMeister I didn't even care that much for the story, which is pretty standard post-apocalyptic fare. The one thing I'll give it credit for is the creative twist on the zombie concept.

Switch FC: SW-2726-5961-1794

PSN: Ralizah

kyleforrester87

@DerMeister I really enjoyed the combat in tlou! I loved the stealth and the crafting system was quick to make use of once you got used to it. That shotgun, too!

kyleforrester87

PSN: WigSplitter1987

DerMeister

@Ralizah True, though I also mention story and acting in the same breath for that reason. The performances by the cast really help bring it to life. I really felt the emotion come off the characters.

@kyleforrester87 It's not a zombie game without a shotgun.

Now that I think about it, maybe my playstyle didn't match the game. Generally, whenever I'm told resources are limited I hoard like crazy, to the point where I did so for the side weapons like molotovs (which I only used against Bloaters). Since I rarely used the stuff you can craft aside from health and shivs, I probably gave myself a harder time, but maybe I'll play it again to make sure.

@ApostateMage I actually liked Ellie's section. Mostly because her switchblade is basically an unlimited shiv, giving me one less thing to worry about.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

kyleforrester87

@DerMeister To be honest it probably was your play style. I've struggled with some games (Resi 4 comes to mind, shoot in the knee > run up and kick > finish with knife was a game changer for me) and it's not until I've watched some videos of others playing the game or been told my friends how I should be doing it that it clicks.

Take Doom for example, my friend has been trying to play it like a cover shooter and wonders why it's so hard lol

kyleforrester87

PSN: WigSplitter1987

KratosMD

DerMeister wrote:

Since I rarely used the stuff you can craft aside from health and shivs

@DerMeister Well there's the problem right there. Molotovs and spike bombs should be used as often as possible every time you see a horde of enemies or if the enemies are really concentrated in one area. For example in that sewer section of the game, they give you a lot of molotovs and spike bombs towards the end of the section because of the amount of enemies running toward you. Also, since you barely used molotovs, you might have missed out on the fact that once one is deployed, the fire that remains on the ground will attract other infected/clickers to the fire and thus killing themselves in the process. This fact is extremely important, as you can clear out one room with like 5-6 enemies with one single molotov and you barely have to do anything. So these weapons are really important if you want to be as efficient as possible.

Also in that same level, they give you another shotgun (think it's called a 'shorty') precisely for the reason that you were supposed to use it in the upcoming areas, aka the areas with Sam. It's pretty difficult to try to stealth kill all those enemies in those areas without alerting the others. What I did was just to shoot one enemy with a shotgun, then the sound would attract the other enemies and then I would kill one after the other until that area was cleared out.

In general, stealth kills are most effective when faced against humans. Against infected/clickers, you'd have to take out one that is really separated from the others in order to minimise detection through sound, because once an infected/clicker hears you, it's going to be really difficult to try to throw it off your trail.

Also, the only crafting item I didn't really find useful was the smoke bomb.

Edited on by KratosMD

'To judge others by your own standard is the height of folly'
'They fail to live because they are always preparing to live' - Alan Watts

DerMeister

@KratosMD Yeah, but I never would have gotten this impression from the game. All it tells me is "supplies are limited, play carefully". I didn't want to potentially waste molotovs or bombs, so I only used them when I was really in a pinch. Never know when a bloater or horde of infected decides to pop up, after all. Maybe I should have experimented more, but again, "supplies are limited, play carefully" discouraged me from doing so. It didn't help that a lot of thosd shared materials, so when it was time to make either health or molotovs, of course I picked health.

As for that sewer section, I didn't even attempt to stealth kill everything. I just tried to sneak past everything. After nearly an hour of it, I gave up and ran. There were too many enemies to deal with in that area. Last thing I wanted to do was start a fight.

But yeah, I'll try the game again someday. That first playthrough was rough though.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

Rudy_Manchego

@DerMeister As much as I love TLOU, I do get where you are coming from. This was the first game I played on my PS4 when I got it and moving to a new controller and this game through me. I horded everything and tried to fight hand to hand to save munitions and was just replaying sections over and over again. Then I got about half way through and realised I was just turning down materials because I had no inventory space.So I started to use more resources throughout the game but I think by then, I had actually got through the most difficult earlier sections. So I was cursing the game first part and then got used to the mechanics by the second. I then played the game again straight after (I was recovering from an operation on the second playthrough and had lots of time) and actually enjoyed the gameplay. It is worth a replay.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

Top

Please login or sign up to reply to this topic