Catalyst is frequently very cheap in the PSN sales @Rudy_Manchego and well worth a play. Agreed with @RogerRoger that the open world is pretty pointless and has EA's grubby corporate mitts all over it, which is a real shame as so much could have been done by expanding the tight concepts of the original.
I found the linear levels in Catalyst rather good - especially the optional server buildings - but would say the game actually comes alive with the various "races". A lot of the fun there is derived from finding the best route to the finish. Level design aside the game certainly refines the parkour platforming of the original.
One aspect of the game I found particularly odd is that it completely reboots the story. Was that necessary after just one game? Oh, and the writing sucks so just ignore that. đ
@mookysam@RogerRoger Reboots the story? Well that seems very unncessary, the original left it pretty open for more stories. It practically said 'to be continued'. Oh well.
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
Finished Resi 3 last night, great fun. Just trying to decide whether to do additional playthroughs as it was a lot of fun, or move onto other games in the backlog. It's a bit shorter than most Resi games but I really didn't mind.
My months long odyssey of Iconoclasts finally came to an end last week.
Granted the only reason it took so long was because I played it rather sparsely with a half hour here and there (I took just under 10 hours) but it was a pretty enjoyable romp with a few flaws... It's a bit of a shame only 5% of people who've played it have reached the end! Definitely something I'll play again... might even try to beat those boss rush modes!
I also beat Shining Resonance Refrain last week which was also a fairly enjoyable romp.
A bit more flawed then Iconoclasts I feel and much more unambitious then the indie developed by a single person but I didn't have a bad time with it either.
@TrueAssassin86x The DS ones are fantastic, HeartGold is one of my favourite games of all time and Platinum is great too. X/Y ruined the franchise for me though, some people loved them but I completed it in one sitting, albeit about 20 hours play.
@Foxy-Goddess-Scotchy I liked Iconoclasts but found the difficulty massively ramped up over halfway through and I struggled quite a bit. Still, the art and the story/characters were very enjoyable.
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
So I beat Tomb Raider Anniversary (Xbox 360 version played in the end using XB1 backwards compatibility). I played this because I realised I never did back in the day. I did Legend on PS2 and Underworld on 360 and I intend to replay those at some point but thought I would give this a go.
I enjoyed it a lot, though older gen design and controls being the caveat. Felt good to get back to an 'older school' Tomb Raider where level exploration and puzzle was linear and the main focus. Storywise, I know this ties into the Legend/Underworld series of games and was Ok for what it was. I did love some of the platforming though. The controls were sometimes a little loose but overall still played well and I still love climbing in the Tomb Raider games.
Only qualm is that Lara struggles with killing a dude in this but has gunned down multiple endangered or even extinct creatues. Not an animal fan, clearly.
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
@Rudy_Manchego Sweet! Glad you mostly had fun; I'll admit, Anniversary is my least-favourite of the Keeley Hawes trilogy, but that's only because I'm a sucker for the action movie, Bond-esque globetrotting in Legend and the vast underwater areas in Underworld. By comparison, the silent, eerie environments (particularly Egypt) feel jarringly isolated. It's still a cracking game, though, and brave of Crystal Dynamics to stick it between those fast-paced, action-packed bookends.
The whole "Lara feels bad for killing humans, but not animals" thing is a teensy bit weird, yeah. I get the logic they were going for; you can't reason with a wild animal, so you've only got a split-second to react if one jumps out at you, and this is supposed to be one of Lara's earliest adventures, etc. but I think it could've been handled a little differently, without damaging her character.
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@RogerRoger Yeah I agree - I think it still worked as it was a loose remake of the first game followed the more lonely PS1 style experiences. That said, I also prefer Legend and Underworld from what I can remember. It is nice to have a fairly consistent trilogy.
I guess though that the murdering people does make sense as the game only has animals/dinoasaurs/monsters whereas later games she does kill people more readily so I can see what they were doing. SO now I only have 2 more Tomb Raider games for Tomb Raider 3 and the Last Revelation for home console mainline releases and I have then played them all!
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
@Rudy_Manchego Yeah, it's kinda the by-product of having the flashback remake in the middle, as she's gunning mercs down like Rambo in Legend. It was a big criticism of Tomb Raider II back in the day, when it had more human enemies than animals.
Eek! You've got the two most difficult games left! Best of luck!
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
Okay so I have just finished my replay of Uncharted from the collection. I've not played it since it's PS3 release so it's been a while but I found it more annoying than I remembered. It was mainly in a few sections. The Jet ski up the rapids felt all over the place in terms of control wasn't massively fun but nothing major. The worst bit was chapter 16 the treasure vault. I lost count of how many times I plummeted to my death or had to re-climb a section over and over as I wasn't sure where I was supposed to go. Not a fan of bits in games where you can walk of an edge and instantly die or try random jumps you can't make because it's unclear if you can or not. The final 'fight' caused me a few deaths too until I figured the 'correct way' to get past it. I played on default normal difficulty by the way.
Ultimately the gun-play is still pretty solid and the character/story engaging so I enjoyed it but probably less so than I remembered.
@BearsEatBeets Thatâs funny, my mum was in the treasure vault a few nights ago and was lost for quite a while. It really isnât the best designed area in the series.
@BearsEatBeets Good point about the annoyance of judging jumps in games. I hate that when I canât tell if the distance is achievable. Iâve wasted my share of gaming time wandering around a section looking for the progression point only to realize that the ledge across the chasm is reachable by jump even though it looks too far. And the opposite as well, like you said, when you think you can make it and jump to your death a bunch of times trying.
âWe cannot solve our problems with the same thinking we used when we created them.â
@nessisonett lol, your mum sounds cool. Why they decided to have Elena carry the torch instead of Nate at points I've no idea.
Just finished my second playthrough of Resi 3. Despite being quite a bit quicker and less dead I still got the same rank. Still, I did do all the files and locks this time. Looks like I need to stop my OCD of wanting to pick up every item and stopping to try and take photos. I wasn't going for a speed run but I was trying to be a bit more focused.
I dusted off the PSVR last night and am now rather sore after playing Lethal VR for several hours. A very basic shooting game from Team 17 but oddly compelling and only takes an hour or two to get all the trophy. Also, some really nice touches when it comes to game homages - particularly the Hogan's Alley NES homage (mixed with Dirty Harry). As well as a neat Robocop segment.
I think I got this in a sale for a few pounds and was worth that though of course, very short. Also got some good exercise so will be playing more VR I think in coming weeks/days.
Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot
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