Forums

Topic: Games you've recently beat

Posts 1,941 to 1,960 of 2,069

Genrou

@Kidfried I honestly feel the review is unnecessary as that's basically what this thread is for. I guess some people just feel that cause the thread title doesn't have the word review in it's title that they needed to create another one or something.

Genrou

Foxy-Goddess-Scotchy

Genrou wrote:

I guess some people just feel that cause the thread title doesn't have the word review in it's title...

Or ya know it was talked about between us @Genrou and we decided that the longer format user reviews that had been cropping up in this topic would be better suited to have their own topic... helps not bury up the smaller impressions among other things


Shame it didn't resonate with you @Kidfried!

I vaguely recall the director based the main character on his young daughter and I think it was only done with a team of around ten or so...

Might explain why it's a bit over the place. Plus as we all know Insomniac aren't exactly known for their Metroidvania's!

Edited on by Foxy-Goddess-Scotchy

Ya don't need to save the world to find meaning in life. Sometimes all ya need is something simple, like someone to take care of - Aigis Persona 3

PSN:GoddessFoxy-E

》My No Commentary PS4 Youtube Channel《

Genrou

@Foxy-Goddess-Scotchy It just seems redundant to me that's all. Posts are going to get buried that's the nature of forums.

Genrou

RogerRoger

@Kidfried Having recently played and enjoyed ABZÛ, there's a good chance I'd have stumbled into any similar undersea adventures, so I'm real grateful for the timely warning! Thank you!

PSN ID: GDS_2421
Making It So Since 1987

RR529

Tearaway Unfolded (PS4) - A 3D platformer set in a papercraft world. Though there are exceptions to the rule, the first half of the game is light on pure platforming & focuses more on environmental exploration & light puzzles, while it focuses more on platforming later on (though for the most part it remains a pretty chill experience).

Pros:

  • While Iota doesn't have much moveset variety (he/she can jump, grab & throw objects, and curl up into a ball), the game more than makes up for it with generous use of the controller's touch pad & gyro capabilities to manipulate the environment and the objects within. It really does make use of everything people say Playstation exclusives don't, including the camera (if you have it), which is used to show a tear into the real world in the sky.
  • While early levels are pretty standard fare thematically, it gets really abstract later on, providing some really neat sections.
  • It looks quite good, and if I hadn't known it started off as a Vita title, I would have assumed it was developed with the PS4 in mind.

Mixed:

  • I'm not sure how I feel about the vibe of the game. Of course, this isn't true of the entire game, but it too often feels almost sad & melancholy, both in terms of color palette & music (similar to Unravel & I assume Ori & the Blind Forest, maybe it's just a thing with European developed platformers & as an American I don't quite "get it" compared to the more colorful & upbeat platformers that come out of Japan & the US. That said, I think the approach worked a lot better with the naturalistic environments of Unravel & Ori, as opposed to the papercraft world of Tearaway).
  • Late in the game introduces gyro controlled platforms, and while they work well for the most part, there is a specific section with sheets of foil formed into circles that rearrange and invert themselves based on gyro movements that is genuinely infuriating (maybe the correct motions just didn't click for me, but I died so many times here).

Cons:

  • Nothing game breaking, but I ran into quite a few bugs along the way. Mostly stuff like objects being invisible (though nothing necessary) and enemies or myself getting stuck inside the environment.

Overall it was pretty decent and well worth the sale price I paid for it. It's a step above Knack, but below Astro Bot & most first party Switch platformers IMO.

Edited on by RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RogerRoger

@RR529 I'm glad you used the word "melancholy" as I was getting similar vibes as I progressed with Tearaway on the PS Vita (and I'm a Brit, for what its worth). It isn't specifically designed to be a sad game, quite the opposite, but there was just an atmosphere of sadness lingering in some parts.

But great thoughts, thanks for sharing; I'm determined to return to it at some point, either on handheld or console, but don't remember any bugs on Vita so might stick with the copy I've got.

PSN ID: GDS_2421
Making It So Since 1987

RR529

@RogerRoger, to be fair, most of the bugs I ran into were in a specific level. The two invisible boxes & the time an enemy got stuck in the environment were all during the Barn/Attic level, and were minor annoyances more than anything (I could have just gotten unlucky, as I've even had Spider-Man somehow load bad guys inside a skyscraper once, so things are bound to happen ocassionally in any game).

The few times I got stuck in the environmet were all during a little open world paper airplane section. There are little islands you can land on, but only after you've first landed on the mainland for the first time (the game doesn't tell you this though). If you try to land on one of the smaller islands first you'll just skid along it's surface until you slide off or hit something (at which you run the risk of getting stuck to it). Fully avoidable if you just land at the big port town first.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RogerRoger

@RR529 Ah, cool. Thanks for the heads-up! Sounds like the core game is great, and it's just the stuff they expanded or added from scratch. I'll keep it in mind!

PSN ID: GDS_2421
Making It So Since 1987

RR529

the Legend of Zelda: Link's Awakening (Switch).

Pros:

  • Classic Zelda gameplay that's a mixture of action, adventure, puzzle-solving, and a smattering of other activities. Granted, it's never too difficult or complicated (due to a mixture of the era & machine of it's original release), but there's something enjoyable about a game you can get right into without much fuss.
  • There's some welcomed QOL improvements, particularly due to the fact that the Switch has a lot more buttons than the GameBoy, so many items/abilities now have dedicated buttons and are permanently equipped, so you're not spending nearly as much time in the menus switching out items.
  • While some may bemoan it's relatively short length by today's standards, much like it's chill nature, I found it to be a refreshing change of pace. Some of the later dungeons may have taken me about an hour or so to clear, but otherwise it always feels like you're on to something new every time you pick it up, and I liked that.
  • The art direction is pure magic, particularly in motion. The game has always had it's own unique vibe amongst the series (especially some of the more off the wall stuff like the plentiful Mario refrences), and I think the new toy/dream like aesthetic really helps to tie it all together.
  • Music is iconic & catchy, as is par for the course when it comes to classic Zelda.

Mixed:

  • While it's appreciated, the new content doesn't add a lot to the package. There are now a series of figurines to win from the claw machine mini-game which are used to decorate the houses in Mabe village (a new one is available to win after every dungeon you clear), and of course there's the much touted dungeon builder, which won't add any major time to your playthrough, but it's a fun occassional diversion.

Negative:

  • As has been much discussed, the framerate briefly chugs whenever you enter a new area (whenever the area name appears on screen), and anytime you're in Gapongo Swamp for some reason. I found it to be a minor irritant at worst, and quickly came to be able to pay it no mind.

Overall, this was a game that had me smiling from beginning to end, and while I have no specific love for the original (I played it years after it's original release), the remake has suprisingly gone on to be one of my favorite gaming experiences of the year.

Edited on by RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Rudy_Manchego

@RR529 I think your review is pretty much how I felt about the game. Very much enjoyed its length - to me it was just perfect.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

https://jambags.co.uk

PSN: Rudy_Manchego | Twitter:

RogerRoger

@RR529 Yeah, despite personally disagreeing with a few points, those are my own issues; I can completely understand where you're coming from, and am very glad to hear you enjoyed it so much!

PSN ID: GDS_2421
Making It So Since 1987

RR529

@Rudy_Manchego, @RogerRoger, thanks!

In refrence to Roger's comment, out of curiosity, which points did you diagree with? I'm guessing maybe the art style?

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RogerRoger

@RR529 No, I thought the art style was lovely. I just hate dungeon crawlers, and so I'd disagree with your assessment of the game being "never too difficult or complicated" because sections of it, particularly in later dungeons, had me shaking with exasperated rage.

Like I said, it's a personal issue because if I were better at the game, I'd have enjoyed it more! There's no denying that the whole thing is a quality experience from start to finish.

PSN ID: GDS_2421
Making It So Since 1987

KALofKRYPTON

With the vision being good again, I had some fun with WipEout recently and thought it time to get back on the shmup-wagon!

Finally 'finished' Jamestown+. Beautiful game. Nowhere near trophy completion, but I might give it a try 😊

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

RR529

The Touryst (Switch) - Indie 3D platformer with a tropical vacation theme, with many of the worlds (islands in this csse) being loosely themed around real world locations (such as Fiji & Hawaii, in the forms of Fyjy & Hawayy, for example).

Pros:

  • It's kind of a mix between a 3D platformer & Zelda-like (each island has dungeon to tackle in the form of the Monuments), and for the most part it works pretty well.
  • It looks fantastic. I'm usually not one for boxy looking games like this (voxel style, I think), but it has a really high level of polish in this area, with the lighting in particular being gorgeous.
  • While as barebones as they come, it does feature a photo mode.

Mixed:

  • There are quite a bit of side activities on offer, and while a handful of them are great (such as the fantastic F-Zero, Bomb Jack, and Breakout clones in the arcade, the latter two of which are pretty full featured), most are simple distractions that you won't be interested in once you've done them once (such as quick fetch quests, a drone obstacle course, soccer target shooting, pull-up challenge, drum themed rhythm minigame, etc.), largely because they only last a minute or less.
  • While I personally don't like knocking a game for this, I think it's fair to point out that it's a quite short experience (it took me longer to complete games like Devil May Cry, Onimusha Warlords, & Blaster Master 0).

Negative:

  • There's some platforming challenges in the Twyn Monument that were bad. They feature you having to jump on balls no bigger than your character to progress, and what makes them so hard is that you have to land on each one at least once in order to clear the room, they change positions each time you jump on one, and they explode if you land on them more than once. It's the kind of pixel perfect platforming that isn't really intuitive in a 3D space (made worse by the fact that you have limited camera control in the Monuments).
  • A couple of the bosses are terrible as well, specifically those of the Lyfta & Gravyty Monuments. The Lyfta boss is a real test of patience, as in order to pass you need to cover up 5 geysers with rocks, but as long as you're on the ground with the boss it will instantly knock any rocks off the geysers, so what you have to do is put all the rocks up on an elevated platform & try throwing them onto the geysers from there, as the boss won't move when you're up there. However, if you miss judge even one throw, even the last one, the boss will knock off all the other rocks when you go to retrieve the one missed rock, resetting the whole thing. As for the Gravyty Monument, it's boss is the final one, and sees you trying to ride floating platforms over glowing spots (you need to cover each spot with one of the platforms to hurt the boss), and you have to do it a total of three times to beat it. The first phase isn't too hard because the boss will simply try to block your path (though trying to line things up is also a bit unintuitive due to the limited camera control), during the second phase the boss will shoot lasers at you to knock you off the platforms as well (it's the only time in the game anything actually attacks you, and while you have no way of knowing this because you don't have a life bar, you die if it hits you too many times, I think 5), and during the the 3rd phase boulders will start falling from the ceiling as well, one-shotting you if you get hit (these are easy enough to avoid in the one other fight they show up in, but are harder to avoid here because you're trying to guide around the relatively slow moving floating platforms). Any time you die, you have to restart the boss at the first phase.

Overall, despite some really irritating sections, it's overall quite the well made game. Not a must play, but maybe worth looking into if you're into 3D platformers.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Arugula

Call of Cthulu. Definitely got that low budget feel but I mostly enjoyed my time with it. It's a story driven detective game curiously designed from the 1st person perspective.

Naff combat (thankfully there isn't much), dreadful obligatory stealth section and kinda, sorta, not really serviceable graphics drag the experience down but that's offset by the interesting story, good voice work and the really neat reconstruction mechanic where our hero, Edward Pierce can visualize what took place in the past once enough clues have been gathered.

The name of the game says it all and if you have interest there you'll know what you're getting into. Definitely worth a play despite my misgivings but don't expect to be blown away.

Arugula

crimsontadpoles

Reached the end credits on Witcher 3: Wild Hunt. It's an excellent game and I really enjoyed it. There's a lot of depth to the world and the plot, making it easy to care fod the characters.

I might have a few days or a week or two break from it, then I'll like to give the expansions a go. After all that I may write a longer post detailing my thoughts.

Switch friend code: SW-5487-8712-2210

My Anime List
You don't even know you are already dead

PSN: crimsontadpoles | Twitter:

Arugula

Completed The (entire) Banner Saga this weekend for my second playthrough. The experience as a whole is in my top 10 of all time.

Arugula

Kidfried

I beat Forgotton Anne yesterday. It took me a bit longer than I expected from the five hours or so mentioned on How Long To Beat, but still a small game and nice palette cleanser.

Liked:

  • Handdrawn graphics. This game looks amazing, the drawings themselves as well as the game in motion.
  • Fitting music. A pretty good accompanying soundtrack, that added to the total experience.
    The world itself. What a great idea for a game world: the world of all things forgotten, that want to return to the real world.
  • The characters and their design. This is especially true for the main characters, that I really enjoyed.

What I didn't like:

  • The trophy list. I mentioned this already didn't I? I just put this here as a reminder for anyone that trying to achieve all trophies or even the collectibles, will detract from your game experience quite a bit with this one.
  • The ending. It didn't feel like it tied together everything. I was left with a lot of questions, and for the last two hours or so I expected a final twist, that just didn't come.
  • "Illusion of choice" This is something that is bothering me more and more in modern gaming. Some choice matters and some doesn't. It was really hard to tell which of these had any effect on the story, or what the consequences of certain dialogue choices would be. I would have rather had just no choice at all, instead of this. Especially since the end didn't deliver on it anyway.
  • In a game that is full of choice, missable trophies and features a chapter select, you would expect a Skip cutscene option. It isn't there unfortunately, and replaying this game is just... worse for it.
  • The controls. This is "the bad one". The controls were just really, really bad. Often Anne wouldn't respond to button input at all, or way too late to matter. Anne can run, which is great, but all other movement feels so slow. You constantly are waiting for one of her animations to finish. Aside from Anne not being enjoyable to move around, it also distracts immensely from play.
  • Gameplay? There hardly is any gameplay and most of it I couldn't really care for. There are some nice sections, but...

Let's just stop here and conclude that this could have been a great animated movie. However, Anne doesn't seem to succeed at any of the "game" parts. Developed for the wrong medium, I guess.

7 out of 10 (I could be too generous here)

Edited on by Kidfried

Kidfried

Thrillho

@Arugula Ha, good effort! I'm still so annoyed from my play through that I chose to kill Apostate the dredge in the second game so missed out having him in the third.

That series really does show Telltale how to make decisions have consequences though!

Edited on by Thrillho

Thrillho

Top

Please login or sign up to reply to this topic