1,841Th3solutionWed 9th Oct 2019 @Ralizah I enjoyed reading your thoughts, and some of them gave me a chuckle. I didn’t find the game particularly engaging either, and although I probably liked it a little better than you, I’m glad that it was over quick and that I didn’t pay anything for it (other than my PS Plus subscription and an hour of my time). It’s unfortunate that such a serious and potentially meaningful subject such as clinical depression and suicide is given such a lackluster treatment. Sometimes I think games and other media (movies, books, articles, social media posts, etc) get “credit” or a boost in public opinion just because they are dealing with an edgy social issue, even if the effort is horribly executed and doesn’t produce any meaningful dialog about said issue or any progress in increasing awareness of a fringe social problem. I give credit for producers and writers of socially conscious media for having the guts to talk about difficult subjects or taboo issues, but when the product is not well thought out then it certainly comes across as disingenuous and then paradoxically undermines what progress they may have been hoping to achieve. Unfortunately I feel like sometimes the motivation for taking on the hard subjects is actually more for social praise and an easy cash grab by taking advantage of society’s guilty conscience as we often subconsciously fall victim to moral licensing and feel if we don’t support a politically correct or socially conscious effort then we are somehow part of the problem. For example, the Oscar Academy Awards is a good example - if a movie has a socially conscious theme then it will get much more consideration for best picture nominations. It happens every year. In the case of Actual Sunlight, the game has a 75 Metacritic score. Many outlets gave it 8/10 scores and Digitally Downloaded even gave it 5/5, calling it a “must play.” The fact that the game is a serious attempt at presenting depression into the gaming sphere seems to have been enough for a lot of reviewers to ignore the lack of any depth the game takes in tackling the subject matter, as you state in your review. Not to mention the inaccuracy of the content, as you pointed out as well. Anyways, sorry to divert off on a philosophical tangent, and I’m definitely not saying that Actual Sunlight is guilty of using the subject of depression to sell this game, but I do appreciate your willingness to call a spade a spade when a game is just poorly developed. And like I said, I might not go all the way to a 2.5/10 even though I agree with most of your criticism of the game. The game did make me ponder things for a short time and for me it was a unique experience, so I give it some credit there. Since it’s so different from the kind of game I usually enjoy, I can’t say I necessarily regretted playing it. And if it serves as a springboard for other developers to take on mental illness in a legitimate way, then maybe that’s something. (Even though Hellblade did a much better attempt at this than Actual Sunlight.) Edited on Wed 9th October, 2019 @ 13:39 by Th3solution The early bird gets the worm, but the second mouse gets the cheese.