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Topic: Games you've recently beat

Posts 1,021 to 1,040 of 1,173

beemo

Finished Strange Brigade earlier today. I didn't particularly like it but the fact it's meant to played co-op saves it, single player would be rubbish.

beemo

PSN: greenbeemo

ellsworth004

@JohnnyShoulder I like hard games, I'm a huge fan of bloodborne, dark Souls, old school platformers, and alot of hard indie games. That said, I hate cheap deaths that are not my fault, you get alot of that with uncharted. Duck behind a rock, rpg nails you outta nowhere. But I like the story, puzzle sections, and some of the combat. And definitely like the characters, Nathan and sully are great.

ellsworth004

PSN: ellsworth004

mookysam

Completed Severed earlier. My thoughts on it have remained consistent. I really enjoyed the puzzle solving, atmosphere, story and presentation. Although there are a few friendly faces, the world is mostly devoid of other characters and this really feeds into the lonely atmosphere. The world is well designed with multiple upgrades to discover, usually through solving puzzles. In terms of battles, it's best to approach them like puzzles. This sounds odd, but once you start encountering large groups of enemies that have buffs, you can quickly become overwhelmed unless a logical approach is taken. The battle system itself is simple and tactile, requiring "slashes" on the screen with your finger. I almost got a blister! The player's own magical abilities and the various upgrades and skill trees add a lot of depth. Anyhoo, a great little game that really feels like a perfect fit for the Vita. It shouldn't be dismissed because of the control scheme.

mookysam

Kyroki

Forgot to post this when I finished it last weekend. I finished Styx: Master Of Shadows (finally) after what felt like an eternity. It's a super fun stealth game, but a lot of sections throughout had me stumped, but eventually finding your way through the levels and the guards actually became more fun the more I played.

A fun and somewhat frustrating game. What more could you ask for?

6/10

Edited on by Kyroki

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KratosMD

Wow I haven't finished a game in weeks now (mainly since I've been playing so many long games) but I finally, FINALLY, finished Dead Space 3. It's been one month since I started playing it and it took me 20 hours of playtime in total but I finally did it. I've already written down most of my thoughts of this game so I'm not going to drag this out. But in the end, it was a decent game that sadly overstayed its welcome. There is just so much excess content that could've been cut from the game and it would've been so much better. If you're going to make a horror game longer, then the additional content needs to be more horror. Roughly 1/4 of the game felt like a standard shooter, which is really disappointing. But yeah, easily the weakest game in the series but it was still good overall.

Now I'm finally done with the Dead Space series (and hell no I'm not going to be playing the DLC for Dead Space 3, lol) and overall, this is my favourite horror franchise ever. Fun gameplay, creepy atmosphere, it's everything that I desire in a horror game. DS1 is still my favourite in the series, followed by DS2, then Extraction, then DS3.

If EA ever makes a sequel to DS3, I really hope that it will be based on the first game, which was pure survival horror. I wouldn't mind more games as long as they're like the first one.

Edited on by KratosMD

Best games as voted by the PushSquare community:
PS1: Metal Gear Solid, Final Fantasy VII, Castlevania: Symphony of the Night, Final Fantasy IX, Tomb Raider II

mookysam

Metal Gear Solid - This was my first time playing it and I think it holds up very well for a game of its age. Visually, it's obviously very dated, but I think the strong art design and clever texturing still looks nice. Scenes are also nicely directed with good motion capture. The sound particularly impressed me - especially the voice acting - which is very good across the board apart from the rather embarrassing rent-a-proverb Mei Ling. She has a saying for every ocassion it seems. I really love Snake's voice.

The melodramatic, over-the-top and at times maudlin script was a general highlight for me. I guess it's a turn-off for some people, but it makes Metal Gear Solid and the way it presents its story rather unique compared to almost every other game I've played. Enemies can battle to the death but moments later have a philosophical debate about the meaning of life. Good stuff. The wider theme, which I took to be an anti-nuclear message resonates as much as I'm guessing it did in 1998.

Gameplay generally felt good, although gun aiming is the weakest aspect by far and avoiding enemy fire is not easy. The fourth wall stuff made me laugh especially the bit where I assume a controller vibrates (I played on the Vita). One major annoyance I had was some backtracking back and forth near the end.

Anyhoo, looking forward to continuing with the series. I'd preferably play 2 and 3 on the Vita but for anyone here who has played them, what did you think of the controls and rear-touchpad usage?

mookysam

Kidfried

@mookysam Great impressions. I think you're spot on too with a few of the things that makes this game so good. Still good.

It's great that the MGS fanbase on here continues to grow, even now the MGS sage has ended.

Wind's howling.

JohnnyShoulder

@mookysam Good to know the game still hold up relatively well, I think some just assume they are unplayable or something these days probably due to how dated they are on a techincal level.

JohnnyShoulder

PSN: JohnnyShoulder

mookysam

@Kidfried It's always fun to get into new franchises. I've wanted to get into MGS for years now but it always seemed intimidating.

@JohnnyShoulder Yeah it's a shame that dated graphics are often equated with a game being unplayable. Often if the core design of a game was rock solid back then, it will still play reasonably well today. One of the biggest hindrances when it comes to old 3D games are things like poor camera and controls. Luckily apart from the aiming MGS didn't have those issues.

mookysam

RogerRoger

@mookysam The MGS HD Collection on PS Vita is perfectly fine, providing you don't mind touching and dragging the sides of the front screen to access items and weapons from your two inventory windows (the only clumsy element of an otherwise solid port). Obviously, the best version is the HD Collection on PS3, but if you don't have access to that console then the Vita will give you (more or less) the same experience. It certainly holds up well in the visuals department, and will seem like a huge leap forward coming right from the PSone game.

I'm so glad you enjoyed the experience as much as you did (especially after I kinda ordered you to; I'd have felt awful if you hated it) and agree with a lot of your thoughts; thanks for sharing!

"It is possible to commit no mistakes and still lose. That is not a weakness; that is life."
Cpt. Jean-Luc Picard, Stardate: 42923.4

FullbringIchigo

@mookysam @RogerRoger not to mention you can buy a digital version of the PS1 MGS game on the Vita too

Jeremy Brett is still the DEFINITIVE Sherlock

"Don't try to be a great man, just be a man and let history make it's own judgments" - Zefram Cochran

"Hello there!" - Obi Wan Kenobi

it may be multiplatform now but Final Fantasy & PlayStation will always go hand in hand

mookysam

@RogerRoger Thanks. I bought it for the Vita. The touch screen stuff doesn't sound like it will bother me (hopefully) and I'll play it right away on there.

@FullbringIchigo PS1 games are nice on the Vita.

mookysam

Th3solution

I would feel remiss if I didn’t mention how much I enjoyed recently finishing Horizon Zero Dawn. I bought the game day 1 and played it for its opening weeks. I liked it quite a bit, but eventually about half way through I got sidetracked and it was left dormant for many months. I finally felt motivated to resume it and I have to say, the second half of the game is much better than the first. I was confused about the story in those beginning hours but once everything starts coming together towards the end, then it really starts to shine. I also feel the diversity of combat and gameplay options that become available later make it much more fun in the second half. The enemies become much more difficult and that final sequence of the game was quite the challenge. After finishing it, I really adore Aloy as a character. I liked her before, but so much more after the events at the end crystallize. A well deserved PlayStation icon. Such a great ending to the game and amazingly crafted setting and lore. It’s a game that has a memorable narrative that I’ll think about for weeks, with a lot of deep philosophical subjects that can be gleaned if one wishes to ponder it. Yet, it doesn’t preach to you or let the social commentary distract from the fact that it is, foremost, a game and it’s primary purpose is to entertain. I like it when games can achieve that balance.
These accolades aside, I would probably still not consider it my personal GotY for 2017, as I think NieR Automata did all those same things with captivating and immersive gameplay coupled with a deep ponderous narrative, but did it in ways that were even more interesting and non-traditional. Honestly, Horizon doesn’t reinvent the third person open world combat action RPG-lite genre in a large way, but to its credit, it brings new things to the table in the form of never before seen characters, a fictional world with an eerie prophetic feel, and a polished and smooth presentation.

Edited on by Th3solution

The early bird gets the worm, but the second mouse gets the cheese.

Kidfried

@Th3solution You described perfectly how I felt about Horizon last year. It's great that it has a lot of thematic depth, but doesn't slap it in your face at all.

But most of all, I enjoyed combat in Horizon. It was different than other games and that's been understated way too much in my opinion. When you're fighting it actually feels like you're hunting wild animals, but it also really feels like you're fighting mechs.

Oh, and it's the best looking game as well (and sounds great too).

Wind's howling.

Th3solution

@Kidfried Yes, very true about the combat. Part of the reason that I loss a little bit of interest in the game initially was that I wasn’t doing the combat right. Early on you can get by just crouching in stealth and doing silent strikes and melee kills all day long on the early machines and human enemies. But only when I went back and started experimenting with all the different styles of weapons, traps, explosives, and elemental ammo, then did I feel the satisfaction of the diversity the game provides. And the enemies mid and late game (Glinthawks, Stormbirds, Thunderjaws, Snapmaws, and Stalkers) force you to approach them differently. You can’t just use one technique, or just try to melee them to death. Each one is a mini-puzzle on how to best approach them. Tying them down, light them on fire, freeze them, electrify them, override another machine to help you out, etc, etc. My favorite technique for some of the harder enemies was tying them down with the ropecaster, but then rather than run up to do a R1 strike which would usually free them, I would fire off a bunch of sticky bombs onto them ... then rather than only getting in one hit before they are freed, I could get about 4-5 bombs that would explode on them sequentially as they were getting out of the ropes. It was pretty much the only way I could bring down a Stormbird.

As far as how the game looks, I agree it looks fantastic, especially the environment and the artistic design is the best of any game I can think of. The costumes on NPCs were so intricately planned and detailed. I found myself just staring at the clothes and jewelry during a cut scene and admiring how they were able to make discarded old trash and machine parts look like beautiful armor, headdresses and necklaces, and all still feeling very “tribal” with the futuristic flotsam as the base materials. The character’s hair and makeup was so interesting as well. There are some really, really creative people over there at Guerrilla.
One criticism was the animations, however. The lip syncing, head bobbing, and darting eyes unfortunately caused some uncanny valley moments.

The early bird gets the worm, but the second mouse gets the cheese.

Kidfried

@Th3solution Facial animations weren't all that indeed, but then look how Ally crouches, interacts with the robots. That's great animation though.

Horizon gameplay in my view is a lot like playing Metal Gear Solid. Yes, you can get far by just doing silent strikes and melee until you beat the game. But the fun of the game comes from trying those different weapons and methods.

Wind's howling.

Th3solution

@Kidfried Oh yes, very true! I meant facial animations. The physical animations of running, crouching, jumping, and climbing are superb. I love how Aloy moves. She has the grace of a cat when she dives and rolls or climbs. I liked the climbing since it was pretty forgiving and if you just point in the right direction Aloy will climb, reach, or jump if it is a reachable ledge or handhold. I even like the little slo-mo “bullet-time” type of moment they put in when making a rather long or difficult jump from one handhold to another.

The early bird gets the worm, but the second mouse gets the cheese.

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