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Topic: Do you remember...?

Posts 61 to 66 of 66

KALofKRYPTON

@LaJettatura I would argue that Timesplitters aiming is actually pretty terrible.

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

KALofKRYPTON

@nessisonett Slappers only!

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

nessisonett

@KALofKRYPTON As much as Timesplitters aiming was awful, everyone had the same awful aiming so it was fair at least! Besides, what other FPS let you chuck bricks at each other 😂

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

KALofKRYPTON

@nessisonett Fair point

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

RogerRoger

@nessisonett Now there's a top ten list some YouTuber needs to investigate... "Top 10 Deadliest Items of Clothing in Videogames" with Oddjob's hat obviously taking the top spot.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

RogerRoger

@LaJettatura Depends on the game, but mostly not. Sticky aim nowadays tends to be obtrusive, because controllers have evolved to be more precise. I remember I once put an Uncharted game on its lowest difficulty to quickly mop up random trophies, and it put an auto-aim function on by default. Confused the heck out of me, felt counter-intuitive and awkward.

It's only when going retro, like PSone Bond games and early PS2 shooters, where I'll use it out of historical preference more than anything (particularly when movement is via the D-Pad, of all things!).

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

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