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Topic: Gravity Rush

Posts 81 to 100 of 113

Fight_Teza_Fight

@Kidfried Great sum up. Feel the same way. Glad you enjoyed it. It's not GOTY material, but it's just really, REALLY, good.
It's such a shame. Gravity Rush really deserved better. Falling through the sky is my favorite method of traversal. If it had been a PS4 launch title instead, I think we would be talking about a potential GR3 right now.
Hope the Kat's got one more live.

Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?- Robert & Rosalind Lutece

Octane

@Fight_Teza_Fight If they do another, it's pure good will. I can't imagine the second one was profitable at all. I'd love another one, but I don't think it's going to happen unfortunately...

Octane

Fight_Teza_Fight

@Octane Yeah I highly doubt we'll get another game. Then again, I believe Japan Studios worked on Knack 2 and Gravity Rush 2, before the sequels were even green-lit by Sony.
They seem to have a little bit more leeway than the other First Party studios.
But yeah, it's not happening.

Lives, Lived, Will Live.
Dies, Died, Will Die.
If we could perceive time for what it really was,
What reason would Grammar Professors have to get out of bed?- Robert & Rosalind Lutece

Octane

@Fight_Teza_Fight I haven't finished 2 yet, but if answers some of the questions and closes the story in a satisfying way, I'm fine with that too.

Japan Studio has a lot of creative ideas, and that's why I don't mind a new IP either.

Octane

Kidfried

@Octane I spent 45 hours playing this game. But that includes all side quests, challenges and collectibles. Furthermore, I'm a very slow gamer as I like to take my time to look around and explore.

If you're not a completionist and mainly focus on finishing the story, I'd say you can easily beat it in less than 20 hours.

Main campaign was about 20-25 for me or something.

And it's just great to hear more people playing this special game.

Edited on by Kidfried

Kidfried

Kidfried

@Fight_Teza_Fight Great comments on the game. I know I'm hoping for a part 3 in some way. A smaller budget game would be fine to me.

@Octane The game answered all questions I had left and the end is satisfying enough too.

Edited on by Kidfried

Kidfried

Th3solution

@Kidfried @Octane The most impressive thing for me so far (and I’m at about hour 13) is the sheer size of the maps. Especially in comparison to the first game. I realize that much of that size is open air as you fly (or more appropriately, fall) from one mini city or neighborhood to the next, but still. Just roaming around the world I’ve been thinking, “Surely that building waaaay out there is just backdrop. I can’t actually go there, can I?....” only to have a quest marker pop up in that very place. It just seems you can fly forever, kind of like No Man’s Sky. I haven’t purposely tried to find the edges of the map yet though, I’m sure it is finite. The way the different areas are unique yet all linked, is just very interesting game design. Pretty sure I’ve never played a game with this degree of verticality in the world space.

Edited on by Th3solution

“We cannot solve our problems with the same thinking we used when we created them.”

Kidfried

@Th3solution Yes, the verticality is something I really adore (especially) in the first part of the game!

I just platinumed this game, by the way. I still have the story DLC to play, though. Is it good?

Kidfried

Octane

@Kidfried @Th3solution That's good to hear! I'm about 10 hours in. But Uncharted, the Switch and Mario got in my way and I kinda forgot about it.

The problem with Gravity Rush is that I always get caught up in collecting the purple gems, and I end up spending a few hours flying around collecting gems, completely forgetting about the main campaign! It isn't the most excited part of the game, but why go all the way back when I've traveled all this way, I may as well collect everything I see, right? And when you think you're done, you spot a few more in the distance...

Octane

Kidfried

@Octane Yes, I'm obsessed with collecting the gems. Unfortunately in this game I feel it payed out less well than in the previous one. You need so many gems for each upgrade!

Kidfried

Th3solution

@Kidfried I haven’t played the DLC any either. I certainly plan to. Let me know what you think of it. I would expect Raven has different abilities which could be fun to mess around with.
I’m about to jump on right now. I may be sending out some challenges!

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@Kidfried And it looks like overnight I collected Dusty tokens in my sleep. 😂 When I booted up today I was over the 6000 mark. I got some photos rated and awarded treasure hunt clues I had sent out. The final prize is a Talisman at 6000 tokens that gives you unlimited gravity shifting, so your gauge doesn’t ever deplete, but the downside to using it is a reduction in your attack power. I’ve been playing around with it equipped and it’s quite handy for just exploring, collecting gems, hunting treasure chests and the like, just as long as there isn’t enemies to fight. Anyways, I’ll send out challenges what are beatable so anyone can earn tokens, I think it’s like 250 tokens for a challenge win and you can only earn that once per day from a particular person.

“We cannot solve our problems with the same thinking we used when we created them.”

Kidfried

@Th3solution I don't care too much about the tokens! I'll keep checking off and on for challenges, but there isn't any other content left for me anyway!

Kidfried

Octane

Slowly working my way through Gravity Rush 2. I'm about halfway through. The side missions are absolutely boring, and I stopped doing them, it wasn't any fun. So from now on I'll just focus on the main story, but I can't help but think that this game isn't as polished as the first one. I got stuck a few times fighting the giant moving city monster, and without being able to tell up from down and the fact that you need to time your attacks, I don't feel like I was in control of that fight. It just sorta happened and it ended and apparently I beat it lol.

Octane

johncalmc

@Octane I liked both games but I too felt like some of the side content in the second one was even more superfluous than in the first, and if you're inclined to go for trophies, the platinum is even more of a grind than the first game.

johncalmc

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Kidfried

@Octane Getting stuck was one of the problems I had as well. I even made it outside of the map at some point. I remember being really annoyed a few times restarting the game.

The boss battle you mention, yea... I think one of the problems with the game is that it didn't play on its strengths, but rather its weaknesses. There's a lot of stealth stuff and moments you're confused up in the air, and you're wondering "the game would be so much better if they replaced all these moments with just regular Nevi fights".

A lot of the missions it just feels like the controls are at odds with what the game wants to achieve. And I think you find a lot of that in the side content too.

I'm super forgiving of this game, due to being in love with Kat, the world and presentation. So I tend to forgive the game for a lot of these things, I try to forget these moments of frustration and try to appreciate the game for what it is trying to achieve.

But, yea. I totally understand anyone who is less forgiving of some of Gravity Rush 2's shortcomings.

Kidfried

Octane

@Kidfried I appreciate the open world, but I don't think Gravity Rush needs it. At least, it doesn't need to be this big. The game is at its best during the story missions I think. For example, I just ended up in Hekseville, something which I didn't expect at all, but it's what keeps me playing. The first game felt a bit more condensed, and I think I prefer that approach. It also helped that they introduced each area at its own pace, whereas Gravity Rush 2 throws you into the deep end when you arrive in the main hub.

Octane

Kidfried

@Octane I'd argue the game definitely needs an open-ish world, but it's clear that it's lacking. At 75% in the game I unlocked the ability to earn certain collectibles all throughout the worlds. That clearly shows to me the team lacked the understanding of how to properly do open world games. If they presented collectibles at the start of the game I might be stoked, on the lookout for them during my exploration of the city. Now they just felt like another reason to send me on a pointless quest throughout the city.

Locking off certain parts at first, condensing, having more to do. It would all have improved this game greatly and I agree with you on that. And, like I just said, it just felt like the game didn't know what its strengths were, what actually made it fun.

And still this game has a special place in my heart. Really love the GR world.

Kidfried

Octane

@Kidfried Well, I'm not looking forward to those collectibles then! Are they mandatory, or do they unlock something important?

Octane

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