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Topic: Your Favorite and Least Favorite Game Endings

Posts 21 to 34 of 34

Fight_Teza_Fight

@themcnoisy I'm sure it was. Wish I could've seen it, given the 60+hour time investment . @KratosMD I'll keep that in mind should the game ever come to a PlayStation home console. It's the only way I'd play it again and I do enjoy Persona games in general. That's the issue with multiple endings though, especially if some endings are lacking more than others. People will have a different experience and you open yourself up for criticism. Glad they made it easier in P5.

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themcnoisy

@KratosMD yeah nice one for that bro. Absolute stonker of an ending. I was like holy s#!% then it all kicked off. One of the best for sure.

Dont worry @fight_teza_fight its all good man, watch it on the intertubes its brilliant. Im doing the same for the ff15 story content which has just been released as Im not replaying that in the near future.

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Th3solution

@Fight_Teza_Fight @KratosMD @themcnoisy
It's an interesting point - how multiple endings run the risk of leaving a bad taste in a player's mouth if they follow the "wrong" path. I too really liked P4G's ending, but it I was sure to get to the true ending.
If a game makes getting the true ending so obscure, that you have go out of your way, then it does detract a little from it. As one example, I really liked my ending of Until Dawn, but I followed a guide so I could get the optimal ending -- to escape the night with all the crew alive
Some may say that this ruined the game for me, but I wanted to see the best ending (and get the gold trophy). I did that with P4G. Knowing all the time invested, I wanted to be sure to get the true ending, so I was sure to follow a guide. Perhaps this is why Bioware did what they did with ME3 where they made all the endings of ME3 basically the same except with a color pallete change. So everyone, no matter what choices you made, had the same crappy ending 😅

Edited on by Th3solution

The early bird gets the worm, but the second mouse gets the cheese.

DerMeister

I've been thinking about this for the past couple of days. It's hard to really pick and choose (or even remember) all the endings I've seen. I'm not gonna fully elaborate due to spoilers, so here's my picks explained the best I could.

First off, MGS 1-4 all really strike a chord with me. MGS really had a perfect feel good ending, with a good moral of living your life the best you can. It sounds basic, but within the context of the game, knowing who and what Snake is and has been, it really feels uplifting. To hear Snake sound so human after it all is one of the best parts of the series. Sons of Liberty's ending isn't as good, but it deserves a mention if only because of Snake's speech at the very end. A speech about leaving all of our experiences for the next generation to build off of. The final sentence of which is found on my forum signature. Snake Eater is a sad ending that really shows just why Big Boss is jaded, and what threw him into villainy. And Guns of the Patriots is a perfect, fitting bittersweet conclusion to the franchise.

The only non Metal Gear ending I liked that I can remember fully is Kingdom Hearts II. I can't help but feel happy everytime I see it. Perfect Disney ending, which is what I wanted after sinking all the hours I did on KH1 back in the day only to get a cliff-hanger.

Also a shout out to Crisis Core. I was one of the few who played this before FFVII, so I had no idea what would happen. It hit hard. Thankfully, it's sort of enhanced my playthrough of VII.
Now, my least favorites.

On the topic of cliff-hangers, Sly Cooper: Thieves in Time. I'm still salt steaming over it, and will likely continue doing so until Sly 5 comes around. That's what happens when you undo a great ending to a trilogy (itself a candidate for my favorite endings if not for the interest of keeping things as briefly as possible.) and put a cliff-hanger on the first game in 8 years, which still has yet to be followed up on.

And, rather controversially, Red Dead Redemption. It's not a bad ending at all, it's very well done, and probably one of the best the medium has. It's really good.....at making me cry like I got kicked in my dude parts with a steel toe boot. It really punches the player where it hurts, and made me feel like everything I did was for nothing. And unlike MGS3 and Crisis Core, there's no feeling that things will be better in the future. But as a story set in the dying Wild West, it ended the only way it probably could.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

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Th3solution

@DerMeister you didn't mention MGSV: TPP. Perhaps that was on purpose, but I really liked that ending. MG:GZ ended quite well with the cliffhanger to carry over and then the way MGSV:TPP ended was great - with the twist that you had been playing the entire game thinking you were Big Boss but actually were the phantom decoy. Mind blown, and I really liked that, especially in the context of the over arching story of Big Boss.
Also if you play the extra missions to see Quiet's ending, that was profoundly moving, I thought, but maybe I'm just a sucker. I know a lot of people reference the fact that MGSV is an "unfinished" game and had a whole other chapter intended, but the ending that they did put together hit me pretty hard and I thought about it for weeks.

The early bird gets the worm, but the second mouse gets the cheese.

DerMeister

@Th3solution That's because I haven't played MGSV yet. I bought it months ago, but I haven't touched it, as I wanted to clear some games from my pile. I'll probably get to it soon.

While on the topic, I may as well say that Portable Ops and Peace Walker's endings didn't leave a big impact on me compared to the others. That said, they were more focused on advancing Big Boss' story than leaving a grand conclusion, I think. On that front, they did well.

"We don't get to choose how we start in this life. Real 'greatness' is what you do with the hand you're dealt." -Victor Sullivan
"Building the future and keeping the past alive are one and the same thing." -Solid Snake

PSN: HeartBreakJake95

BlindMan94

DerMeister wrote:

And, rather controversially, Red Dead Redemption. It's not a bad ending at all, it's very well done, and probably one of the best the medium has. It's really good.....at making me cry like I got kicked in my dude parts with a steel toe boot. It really punches the player where it hurts, and made me feel like everything I did was for nothing. And unlike MGS3 and Crisis Core, there's no feeling that things will be better in the future. But as a story set in the dying Wild West, it ended the only way it probably could.

Its a great ending, and also a bit frustrating that it shows Rockstar can do meaningful and emotive endings when they try, they'd just rather not bother. My favourite endings include The Last of Us (love how understated it is, a lot of games would have made it obvious that Ellie knows Joel is lying rather than leaving her feelings ambiguous) and Uncharted 4 (I wasn't a huge fan of the main ending, but the actual epilogue is excellent. It also forms an amazing bookend with the opening of the Last of Us. Both are about young girls exploring their homes, only the first is at the end of the world, and the other is discovering her parents' lives while in a tropical idyll.) Conversely, I didn't like the ending of Uncharted 3 very much, the way that Marlowe dies felt very uncreative, and doesn't really give the player much of a sense of satisfaction.

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KratosMD

Finished watching a Let's Play of 'A Way Out' and wow, the ending to that game is a new favourite of mine now. The build-up to it was perfectly laid out and it ended in a way which was absolutely brilliant for a co-op story game. Absolutely magnificent, it was really emotional. Kinda wish now that I had played it for myself but it was still enjoyable to watch nevertheless.

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LuckyLand

Favourite endings:

Child of Eden: when you save the virtual world of Eden you end up in front of a tree, you aim at its blossoms and make them bloom and they turn into photos, real photos sent to the developers by actual players. Best use of the 4th wall I've ever seen. All the game revolves around the concept of restoring memories to heal that world and in the end you are rewarded with actual memories from the real world. Amazing

Ico: in the end it seems that the queen succeeded in turning Yorda into her own property somehow, but Yorda decides to help Ico anyway when she had a chance, and in the end you see her back to normal, back to how she was in the beginning. This is such a beautyful meaning imo

Eternal Darkness: you need to beat the game three different times, everytime you fight a different enemy but it turns out the enemies were not just three, there was a fourth one which used you to get rid of his enemies and enslave all the humanity in the process. No matter how hard you try, you will always lose and probably you will ruin yourself with your own hands. This is not that beautiful, I know, this is sad and scary but imo it is often true and it is a very clever way to represent this situation

God of war 2018: unexpected, but very satisfying imo

Least favourite endings:

God of war 2: I love God of war 2, it is one of my favourite games of all time, but they completely ruined its ending on purpose to tease players and promote GOW3. GOW2 story had an actual ending, but instead of celebrating it they just pushed you fast forward into the next game. And I did not even like the third one that much.

Brothers a tale of two sons: the death of the older brother was completely unnecessary and gratuitous, and the father in the ending cutscene looked like an @$$****, being harsh towards his son for no real reason. I mean I can understand he is sad but his son is sad too he should be more kind. I regret that I saved him I thought he did not deserved it. What a bad taste this game left in my mouth!

Rayman legends: I have yet to understand if this game have an actual ending or if it is just a collection of stages with no meaning at all except having fun playing them.

Edited on by LuckyLand

I used to be a ripple user like you, then I took The Arrow in the knee

Kai_

LuckyLand wrote:

Rayman legends: I have yet to understand if this game have an actual ending or if it is just a collection of stages with no meaning at all except having fun playing them.

It's definitely the latter

Kai_

smelly_jr

My favorite endings are the ones where I've cried (like a baby) during them, lmao. That means Final Fantasy XIII and Mass Effect 1. I haven't been able to finish a lot of games recently, but nothing I've beaten since has made me cry (despite some hard-hitting emotional moments)...c'mon, games, do your worst!

As far as bad ones go, I have to go with Mass Effect 3. I had just beaten the original Deus Ex on PC a couple months before, and so I immediately drew a comparison. Honestly, I didn't mind the lack of choice that much ("the journey, not the destination" mentality), but it was so bleak, confusing (how did your teammates that you were just with make it back to the ship? Sloppy stuff like that) , and left a lot of things unresolved. The Extended Cut ending fixed all of my qualms, but it was waaaay too late.

Edited on by smelly_jr

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Jaz007

Persona 5 has an excellent ending that for the game very well. I’d love to see a direct sequel, but it would be okay without too. I know they said the metaverse was gone, but it only makes sense that it’ll come back eventually since it existed in the first place. I don’t think it’d be a stretch at all if it came back and they took the mantle of Phantom Theives again. Perhaps with a story that doesn’t get as big as the previous with saving the world and stuff, but no less well done.

SotC was excellent and was a perfect mix of gameplay and narrative.
Arkham Origins had a great ending with a great climax. Beating up the joker instead of having a final boss was needed, and avoided the big problem with Arkham Asylum’s ending. It’s something that more developers should do.
FFXV has a very emotional ending that has me in tears.
The Awakened Fate Ultimatum had a great ending that really struck with the commentary and symbolism about war with how it just kept going after they defeated a big threat, it was satisfying even if it didn’t resolve the conflict.
Arkham Asylum fell apart at the end with the Joker...

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ThroughTheIris56

LuckyLand wrote:

Brothers a tale of two sons: the death of the older brother was completely unnecessary and gratuitous, and the father in the ending cutscene looked like an @$$****, being harsh towards his son for no real reason. I mean I can understand he is sad but his son is sad too he should be more kind. I regret that I saved him I thought he did not deserved it. What a bad taste this game left in my mouth!

I disagree about it being gratuitous. The fact you're only using one thumbstick and it feeling empty, like losing someone was an amazing example of how gameplay and story can tie into each other.

ThroughTheIris56

RogerRoger

@Jaz007 In complete agreement with you about Arkham Origins (unsurprisingly). Since it had a huge, multi-stage boss fight with Bane right before it, there was no need for anything beyond what they delivered with the final face-off. The brilliantly-edited beat-down of the Joker is an incredibly vivid and powerful image that stays with you long after the credits have rolled... well, at least it did for me.

@smelly_jr Not having played Mass Effect 3 until long, long after release and with the Extended Cut installed from the beginning, I'd actually put the ending in the "great" column. However, that's with me counting the ending as basically everything from defeating Kai Leng until the end credits, including the Citadel DLC party farewell instead of just the final cutscene.

Edited on by RogerRoger

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