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Topic: Killzone Franchise

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Areus

What Kinds of Change's Would you Like Guerrilla Games To Make To Future Killzone Games.
Do you Think They should go the Mass Effect Route Or Something More Like Dead Space

Areus

RogerRoger

@Areus Actually, I'd just like another Killzone game, really. My current library is lacking in solid, polished, story-driven FPS games.

That isn't to say I wouldn't welcome bigger changes, such as the ones you're describing.

PSN ID: GDS_2421
Making It So Since 1987

BAMozzy

For me, I enjoyed Killzone 2 the most although I will say 3 had the best multiplayer. If Guerilla Games were to return to the franchise, I don't know that I would particularly want a Killzone 2 'campaign'. By today's standard, its been done to death - a Linear First Person game with objectives to follow to move through the cut scenes. Of course those objectives can be different each time, reach a checkpoint before the time runs out, push through the enemy forces to storm their base, some stealth mission to blow up a massive weapon etc etc with each objective ending in the next cut-scene and each chapter setting the stage for the next set of objectives. It could be 'CoD', Battlefield, Halo or whatever relatively linear FPS game - just with a different backdrop. One most likely not routed in historical wars but with more of a Sci-Fi setting instead.

I don't know if it would work well any other way either though. Open World may sound interesting because its not common for FPS games to do this and you could still have some linearity. H:ZD did with its story but there was still a lot of interesting reason to explore, to gather resources, to level up etc and when you wanted to start the 'next' part of the story, you went to the right place on the map and initiated it. Would that work in a Killzone game? Maybe - if there was enough reason but I don't see it as an easy thing to get right and go to far, could end up being a Destiny type game.

There is nothing wrong with doing another linear story based game either but they need a good story to tell. No doubt they have the skill to make the game look great but its whether or not the story can hold the player. With so many FPS games that have released over the 10+yrs, the game-play alone isn't enough any more. You can get good FPS game-play from so many games - not unless GG bring something radical to the table that resonates with gamers. The story though could be enough to make people want to play the next chapter, and then the next etc. It can also make some more repetitive action, battling through areas of enemies for example worth it, not feel repetitive because the reward is that cut-scene, that bit more of the story. Even if the game-play is solid, without that 'story', people can go elsewhere and get 'solid' first person shooter action and feel more 'rewarded' for it.

Personally, I would like to see Killzone, and Resistance too return to Playstation. However, I would rather see Horizon: Zero Dawn 2 and even a new Resistance more than a new Killzone at the moment. Killzone was great but Resistance was more 'unique' and I think that would give Resistance a better chance of competing with all the other FPS games. GG (or whoever do develop another game) could surprise us with Killzone, give us something that betters the rest do something new and fresh. I don't see it happening soon but stranger things have happened...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

redd214

A new Killzone in the vein of all the rest would be fine with me. They don't need to reinvent the fps genre imo. Just make a solid 15+ hour campaign along with the same killer mp and I'd be down.

redd214

Areus

@BAMozzy I Think One Thing They Could Do Is let you Explore Other places like Different Planets and Space Stations Or Even Different Clusters And Expand the Universe And Lore

Edited on by Areus

Areus

BAMozzy

@Areus I did think about that whilst I was typing but that just sounds a bit like 'Destiny'. It could work if we get more dynamic game worlds in the future, but respawning Helghast in areas you explore over and over again could seem a bit weird - Destiny tends to use Ships to bring new enemies to their spot in the world - as well as caves (hence the loot cave memes). I just couldn't see how it may work and fit into the lore - at least not without the world being 'dynamic' - changing over time to fit in with your actions. Clear a base and it could become derelict, over grown over time or the Helghast send more troops and fortify it or maybe you and your crew take over the base and build it up. If its a strategic point, maybe that could lead to big battles for territory.

Maybe we are not at that point yet. Even with next gen, evolving open world games that are affected by player actions may be too complex for current generations - maybe the power of the cloud could help. Its not just the impact in small areas like a base but what about a big blast in a forest, enough to create a crater and clear a lot of trees, It would look odd if you return a few hours later and they are all back up - assuming a massive blast actually can do damage to the area. Its that person who is forever sawing down a tree that never gets cut down, the people building a house that never progress etc that stops the world being 'realistic', You can shoot stuff of a table but you can't move or damage the table regardless of what firepower you have, can climb up or jump over some objects but not others despite them being the same size or even smaller. I think that is the next step for games. You can have beards/hair grow, clothes get dirtier or cleaner if you go in water, even have puddles form in the rain but the world still doesn't really change - at least not until its part of the Story - like the Lake of Nine dropping its water level at the relevant time.

Anyway, that's drifting off topic but unless something like Dynamic changing worlds that are impacted by your actions and evolve - if you blow up a few trees and leave a crater, that crater remains and over time starts to become overgrown - maybe that's too much but there has to be something more than static worlds with the same pockets of enemies every time you explore those pockets and something more than 'Destiny' in the Killzone universe

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

Th3solution

I never played Killzone except for Killzone Mercenary on the Vita which was pretty decent. I don’t feel too strongly about bringing back Killzone on PS4 or PS5, but I do think Sony needs to shore up a big exclusive FPS. It’s one of the main things lacking in their library. Plenty of 3rd person story driven action adventure games and other narrative games, RPGs, and creative things like Dreams, Concrete Genie, the whole VR library, etc. But I do lean more in line with @BAMozzy in that I would prefer HZD2 earlier and instead bring back Resistance for their exclusive FPS franchise.

@RogerRoger I am the same, and since I’ve been enjoying Borderlands HC so much (even though it’s story is not exactly on the level of the best AAA games out there), I think I’m going to try Titanfall 2 next for my “solid, polished, story driven FPS game.” I hear it can fill that void. But if you haven’t played Killzone Mercenary I can recommend it for the Vita, which has a serious lack of quality FPS games.

The early bird gets the worm, but the second mouse gets the cheese.

RogerRoger

@Th3solution Thanks for the recommendation, but I've played and own Killzone: Mercenary. I've been considering a replay of the PS Vita "big four" (that, Gravity Rush, Tearaway and Uncharted: Golden Abyss) for a while now. Hopefully I can find the time soon.

PSN ID: GDS_2421
Making It So Since 1987

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