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Topic: Death Stranding OT

Posts 61 to 80 of 374

kyleforrester87

The UI and feedback after missions is all pretty obnoxious I think, but maybe it’s deliberately supposed to be a bit overwhelming. I don’t really pay attention to any of the post mission info.. at least not yet.

kyleforrester87

PSN: WigSplitter1987

KratosMD

@carlos82 Yeah I completely agree. In previous open world games you never cared much about the layout of the world itself because it was insignificant for your playthrough. But in Death Stranding the layout is part of the experience since you need to learn how to navigate through the world in the most efficient way. You actually need to think about each obstacle that's in front of you.

Just like your example about rivers, you need to decide first if it's safe to cross by scanning it. If it's not, maybe you need to use one of the ladders you have with you. Or maybe you can just try to jump to the other side. There are so many ways to tackle an obstacle like that, whereas in other games you wouldn't think twice about something like that.

I mean if this world was like any other where you just drive your car around or fly a helicopter from one place to another, then that would just be repetitive. But it's not the destination that's important, it's the journey there. I know it sounds cheesy but that's how it is.

KratosMD

redd214

Glad people are enjoying it! Ended up taking it back though, put about a dozen hours into it and just didn't click with me. Story is super intriguing though, game play just wasn't fun to me. Same feeling I got from the Uncharted games and Last of Us. I wanted to get through the story to see where it goes next, just don't want to have to play the game to get there. Some very creative stuff going on though, Kojima really is a mad scientist in some regards.

redd214

MightyDemon82

I'm hooked on this one, My first Kojima game and i absolutely adore it, will be fighting the wife for the t.v. Later. Built my first stretch of road and fabricated a reverse trike last i played. Love the social aspect also as i've completed a few unfinished structures!

Edited on by MightyDemon82

MightyDemon82

Arugula

Part way through chapter 2 and while it largely is quite literally walking around, albeit in depth, I'm finding the game utterly captivating.

@kyleforrester87 Agree about the UI and post mission guff. Leads me to believe the game is going to become a lot more complicated later on. Honestly I'm enjoying the simplicity of it right now.

Oh, and this game needs a photo mode. Big omission, HK. 🤦‍♂️

Edited on by Arugula

Arugula

Foxy-Goddess-Scotchy

I'll be honest even with the countless reviews I poured over, the many videos I've watched and not to mention all these lovely first impressions from all of you whether it be KratosMD's high praise with almost childlike wonder and awe or redd214's dismay at the gameplay...

... I still have no idea what to make of this 😂

Which I guess is actually a good thing.

I've written off plenty of games by word of mouth, videos and such. So something I HAVE to just experience for myself is certainly doing something... whether good or bad I dunno.

Keep the impressions coming guys!

Edited on by Foxy-Goddess-Scotchy

Ya don't need to save the world to find meaning in life. Sometimes all ya need is something simple, like someone to take care of - Aigis Persona 3

PSN:GoddessFoxy-E

》My No Commentary PS4 Youtube Channel《

carlos82

@Foxy-Goddess-Scotchy I was exactly the same, go look at my initial comment on the review page and at the time I had no intention of playing this game, yet now I don't want to play anything else.

For me it's the best game I've played this year (and I loved The Outer Worlds). Its also the most subjective in terms of what the player will get out of the experience and I'm not sure many people will truly know until they play it.

One way or another this is likely to be the freshest gameplay experience and the most divisive for some time

Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.

PSN: AVGN_82

KratosMD

I just got done with a 3-hour play session and honestly I don't want to stop playing it. The game keeps getting better and better, I'm at the point where I've unlocked the bike and the deliveries have become MUCH easier not only because of the increased speed but also because you can offload stuff onto the bike which means you can carry out more deliveries. The gameplay is so satisfying because of this, I managed to deliver three orders, whereof two of them had a time limit, in only 10 minutes thanks to the bike and because other people had placed generators along the path I took, which are needed in order to charge the bike, and that made the trip really easy.

Speaking of which, the social aspect is seriously unheard of. Like I mentioned above, the fact that people had placed generators along the path I took was so useful and if I'd been playing offline, I wouldn't have made it to my destination as my battery would've run out. You can also see other people's foundations, like bridges that are ready to be built, and complete them by adding the necessary materials. It's so addicting and rewarding adding new structures to this barren world which truly helps immensely with carrying out deliveries, especially if you're riding a bike and you need to e.g. cross rivers. Not to mention it helps with deliveries where the packages cannot be submerged under water.

I've probably played for 12-15 hours now and I'm still not even done with episode 2. This game is seriously brilliant, I've never played anything quite like it.

Edited on by KratosMD

KratosMD

Octane

@KratosMD How difficult is it to build those structures yourself?

I was kinda bummed seeing various bridges and ladders on my first mission, I kinda want to do that myself.

Octane

Ralizah

KratosMD's posts almost make this sound like a sort of deconstruction of the open world genre.

What I'm wondering is if the game will be too easy for me once I get to it, since I'm not playing at launch. With millions of people playing and building structures, is every relevant environmental challenge going to be addressed soon?

Playing depressing games alone in my cold, dark room <3

PSN: Ralizah

KratosMD

@Octane Structures like generators and watchtowers only require that you have a PCC with you, so they aren't that difficult to construct. However, you can only put down the foundation for a bridge with a PCC. Afterwards you need to carry with you 800 metals from a nearby facility, which is around 50% of your initial weight limit if I recall correctly, and take the materials to the bridge in order to build it. This process is much easier done with a bike, which you get around the same time as you learn about building bridges. Keep in mind though that you also need to have access to that amount of metals, and the amount differs from facility to facility. Each place has a different starting amount from the get-go, but you can also add to that amount by collecting the materials in the overworld. Mind you that you don't share the materials across all facilities.

Edited on by KratosMD

KratosMD

KratosMD

@Ralizah No and here's the reason why; you can't get access to other people's structures until you've connected that region to the Chiral Network. In other words, each region will be completely blind for you until you arrive at the station where you can get the region hooked up to the network, which is when you'll start seeing other people's constructions.

Simply put, your first time venturing into a region is going to be difficult and when you make the trip back, it's going to be easier with e.g. ropes and ladders giving you some easy shortcuts. Unless you haven't already put some down yourself.

Edited on by KratosMD

KratosMD

Ralizah

@KratosMD Alright, that seems smart, design-wise. Reminds me of Hollow Knight and how it restricts access to the map for a new area until you explore it and find the cartographer.

Sounds like you're really digging this game.

Playing depressing games alone in my cold, dark room <3

PSN: Ralizah

KratosMD

@Ralizah Yeah it's a phenomenal game. It truly reminds me of when I was playing Breath of the Wild for the first time, which felt like a completely fresh experience.

One thing I just realised that I failed to mention in my previous post is that each region can vary in terms of when you arrive at a station versus how much of the region you have left to explore. So for example you could arrive at a station and still have some area that is not explored yet, which means if you connect to the network then you're still going to see structures in those areas that you haven't explored yet. I haven't explored too many regions but there is at least one like this so far. It depends on how isolated the station is in that region, if that makes sense.

Edited on by KratosMD

KratosMD

Octane

Does it really make a difference if you deliver lost cargo at a terminal or the "wrong" station? You get less points I presume? But the lost cargo just randomly spawns on the map, right?

Octane

KratosMD

@Octane Yeah I think lost cargo are just random spawns since I see them pop up everywhere with similar contents. You get more likes if you deliver them to the right station, which lets you level up faster. But honestly though, I just avoided them after a while since they can become too distracting and hinder your progress. You're going to get more orders as you progress through the game anyway so it doesn't really matter in my opinion.

KratosMD

Octane

@KratosMD I see. So it's there to grind exp if you really want/need it. I'll pick stuff up if I have the space for it, but I've delivered wherever I was heading so far.

Octane

Th3solution

What’s in the packages you deliver? Do we ever find out? Or is that part of the story intrigue? Like maybe it’s a twist that you’re delivering illegal goods the whole time and helping supply some enemy force or something.

The early bird gets the worm, but the second mouse gets the cheese.

KratosMD

@Th3solution Haha I wish it was something like that. Actually you find out about the content of each package before every delivery. It could be fuel, fish, books, medicine and so on. Basic stuff pretty much.


So I decided to play a couple of hours more and the most amazing thing just happened to me. To those of you who are playing the game, you've probably already reached the Wind Farm area. I was going there and I had three deliveries that needed to be done, so I decided to take my motorcycle with me and have some of the packages attached to it. But like you guys already know, there's a lot of dense forestry leading up to that place. At first I thought I'd have to take multiple trips since I couldn't carry all the packages. However, timefall was pouring down so if I had left my bike out there, all the packages that I left behind would've probably deteriorated until I returned. So my only option was to ride my bike through the dense woods.

For a while, everything was going great until the BTs showed up. I tried to drive past them but I kept running into one rock after the other and eventually the BTs caught up with me and dragged me off my motorcycle. This is actually the first time I triggered one of the mini-bosses in the game and luckily I had a lot of blood grenades to use against it. So I kept throwing one after the other at it and eventually I defeated it and that cleared the entire area of BTs! Finally I managed to recover my bike (with all my cargo intact!) and deliver all three orders. That was such a crazy time and a moment I won't soon ever forget.

Things like this can only happen in games like Death Stranding due to its open-ended nature. There are so many variables that can affect a delivery that you won't me able to prepare for every single one and I like that aspect a lot. It makes for some good and unique times for each player.

I've managed to arrive in Port Knot City now and I'm guessing I'm nearing the end of episode 2. It's so weird how long this episode has been. I think I've spent over a dozen hours during this episode just because there's been so much to do. I really like how the game started out with tons of story, then followed with tons of gameplay. And hopefully now I'll be able to experience more of the story because there has honestly not been any story since the beginning of the game now.

Also a tip regarding the bike: press in L3 (the left stick) in order to get the bike driving at full speed. I didn't realise this until just recently by mistake and the bike is so much faster now. I really miss it now though, lol.

Edited on by KratosMD

KratosMD

KratosMD

So just some overall thoughts about the game so far to keep in mind for those of you who have not purchased it yet. The game starts out with heavy story exposition with some basic missions in between for a couple of hours. Then the game truly opens up and it's here where people will realise that they either love the gameplay or hate it, because it goes on for hours upon hours. Personally, I found this part really fun and I instantly became engrossed in the gameplay. But as other people have mentioned, they didn't like it and just wanted more story, which I can totally understand. I'm on episode 3 now and there is still a lack of story exposition akin to the beginning of the game. To be honest, I just want to experience more of the story now after having played the game for around 15 hours or so. Don't get me wrong, I'm not tired of the gameplay or anything, I just want to sit back and watch some cut-scenes for 20-30 minutes so that I can look forward to more gameplay afterwards. The pacing is in other words not that good right now and I hope it gets resolved soon.

KratosMD

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