How Hard Is Too Hard Where Trophies Are Involved? – “Twiggy” The PushSquare Opinionator
Category: Columns, Playstation 3, Playstation Network
Tags: dead space, modern warfare 2, trophies, twiggy, uncharted drakes fortune
I hate “Hard” modes. I appreciate some people love them and want to challenge themselves. Me personally – nuh-uh. I want to play my games at a reasonable difficulty. I want to have fun above all else. I don’t want to sit weeping into my DualShock replaying the same section over and over just to reach a checkpoint. Thing is – I don’t want to do it, but I do. Damn you trophies.
I don’t think I’d ever even touched a “Hard” difficulty setting until trophies came around. But the first real game I tortured myself with was Uncharted: Drake’s Fortune. Trophies were new at the time I played the game, and addiction was setting in. I knew I had to brave the infamous “Crushing” difficulty to earn my platinum.
In all honesty, I think I was moments away from being put in a straight-jacket. I’m not particularly terrible at games, but I’m honestly not all that great either. I’m happy to admit that. So haplessly fumbling my way through levels in order to get a checkpoint can be rather stress inducing. I remember one particular part in Drake’s Fortune where you’re in a church. There are snipers up top and soldiers rushing you from all angles. My DualShock slammed the wall a few times. It probably took me an hour or so just to get past that section. But I did it. I earned my Platinum and all was ok again.
Upon completing Crushing on Uncharted: Drakes Fortune, I promised myself never to go to such lengths again in the name of trophies. But a month or so later, I was sitting tearing my hair out over Dead Space’s hardest difficulty level. I must have improved at playing game’s on hard difficulty because Dead Space didn’t quite drive me mad. Until the last level. I remember distinctly my DualShock crashing against the wall ahead of me. Again I beat it – with a semblance of luck this time. But I earned my platinum and vowed never to play on “Hard” again.
Fast forward a year, and here I am, taking a break from Veteran difficulty on Modern Warfare 2. I’m not sure whether I’ve become a better gamer or it’s just kudos to Modern Warfare 2’s design, but I’m not having too much difficulty. I like to hope, that all those frustrating sessions crafting out platinum trophies have made me a better gamer. Maybe my patience has improved. Or maybe, developer’s are just making hard difficulties less unfair.
Either way, I can promise myself all I like. Trophies are making me play these hard difficulties, and I’m not sure whether that’s a good thing or not. The bruises on my thigh tend to suggest not.
“Twiggy” is an anonymous PushSquare columnist who has been spotted in three major cities across the globe. It’s rumoured he’s on the run from the British monarchy who accused him of treason.
Previous entries in the “Twiggy” range:
- So, At What Point Do The Games Delayed From Q4 ‘09 Get Pushed Out Of Q1 ‘10? – “Twiggy” The PushSquare Opinionator
- Valve Should Really Shut Their Mouth
- Why You Should Be Playing Siren: Blood Curse This Hallowe’en
- Could Eye Pet Expand The Playstation 3’s Audience?
- Uncharted 2: Among Thieves Puts A Number Of Hollywood Movies To Shame
- Why Is Everyone So Angry About The PSPgo?
- Playstation 3 Provides More Diversity Than Any Other System Available
- This Is How You Make The Playstation Motion Controller A Success
- The Playstation 3 Is Everywhere These Days, Something’s Changed
- Playing PSone Classics On The PSP Is The Best Thing Since Sliced Bread
- Sony Must Be Feeling Bullish After An Excellent GamesCom
- I’ll Rue The Day The Singleplayer Dies
- Please Stop Extending Your Games With Annoying Treasure Hunts
- The Scope Of DLC Is Changing
- Why Do People Promote A Single System Future?
- The Digital Download vs. The Peripheral, Is The Video Game Industry Moving In Separate Directions?
- The Ideas Presented In Mirror’s Edge & Red Faction Guerrilla Will End Up Everywhere
- The Importance Of Exposure Against An E3 Splash: Which Is More Important?
- Sony’s Wand Technology Sent Out A Fierce Message To Competitors Hours After They Comfortably Assumed Victory
- Sony’s First, Second & Third Party Alliances Will Ensure A Thrilling E3 2009 Showcase
- Playstation 3 Is Platformed Out With Bionic Commando & inFamous This Week, And It Reminds Me How Much I Love Super Mario 64
- In A Year Dominated By Blockbuster Sequels, Quantic Dream’s Heavy Rain Vision Could Be The Diamond In The Rough
- Here’s What I’d Request In The PSP Go! If I Had A Job At Sony & A Say In Such Things
- Does The Playstation 3 Need Motion-Control & How Will Sony Apply It?
- Why Did Guerilla’s Killzone 2 Force Me To Kill The More Interesting Good Guys? I Hate The ISA!
- Sony’s E3 2009 Press Conference Could Be The Biggest In History & A Turning Point In Software Perception
- A Playstation 3 Pricecut Could Cripple Sony So Stop Asking For It



