.detuned on Playstation 3 Hands-On Impressions
Category: Columns, Features, Playstation 3, Playstation Network, Reviews
Tags: detuned, santa monica, sony, theprodukkt
.detuned is not a game. Like the bonkers Linger In Shadows that paved the entrance of the demo-scene onto Playstation 3, .detuned is part audio visualiser, part creative set-piece. It’s also ten-times more crazy than the floating dogs of Linger In Shadows.
Set in a surreal universe, .detuned depicts the dreamscape of an unexplored, suited character named Rob. The demo has been created by German team .theprodukkt and is a weird manipulation of music and polygonal objects. Essentially, the demo part of .detuned is set to a heavy electronic beat, which influences the seated Rob. The music adapts and twists as Rob’s dreamscape becomes more and more surreal. Just to give you an idea of how odd things get: Rob’s head eventually turns into a big yellow balloon. Seriously.
The interactive section of .detuned allows you to play with manipulation tools seen in the main demo. You’re able to import music from the XMB and manipulate Rob and the music in real-time. Pressing the L2 button changes the polygonal aspects of Rob’s face; for example turning him into an elephant, balloon or vampire. The R2 buttons adapts the audio, running it through filters, glitchers, delays and EQ sweeps. You can zoom in on the action with the left analogue stick, explore more visual effects with the right analogue stick and change the camera with the Sixaxis.
.detuned is likely to interest those heavily involved in the demo scene, but be warned if you’re having to Google what “demo scene” means, this might not be for you. It’s awesome to see Sony pushing this bonkers content into a commercial environment, but at £2.39 it’s hard to justify the cost of this product.
If Sony really want to put the demo scene in mainstream consumers hands, they really need to reconsider their pricing strategy.
If you’re really looking for something different (and you liked Linger In Shadows), then look no further.



