The Ideas Presented In Mirror’s Edge & Red Faction Guerrilla Will End Up Everywhere – “Twiggy” The PushSquare Opinionator
Category: Columns, Playstation 3
Tags: dice, ea games, mirrors edge, red faction guerilla, thq, twiggy, volition
It’s interesting isn’t it? In Red Faction Guerrilla and Mirror’s Edge you have two games that are a long way from perfect when taken alone. But the ideas that they present will be taken and improved upon by virtually every high profile release that demands them.
The first time I saw Mirror’s Edge in action I was mesmerised. Here was this gorgeously clean looking world with the hands, legs and body of a woman moving through it. It was such an obvious design philosophy that I couldn’t believe it hadn’t been done before. The effect of playing a first-person game where you aren’t just a floating gun, more a moving entity. It’d be genius if it weren’t so obvious. While Mirror’s Edge ended up being a slightly clunky yet thoroughly worthwhile affair – it mainly provided this fantastic sense of being. Something I expect will be mimicked by every first-person game that follows it. It won’t be the USP or the focus, it’ll just be the natural progression of things. An idea started by a relatively mediocre game.
Similarly, Red Faction Guerrilla’s destruction mechanics will be something taken by any future game to feature explosions. While they can’t be directly compared, I rate Guerrilla a much better game than Mirror’s Edge – despite its many flaws. However, the main issue with Guerrilla in my opinion is its total awareness of doing something so well, it’s almost frightened to put it in the background. The destruction engine in that game is so good, it almost feels like the game doesn’t want to be anything more for fear of shrouding the excellent falling buildings. That’s essentially its undoing, because similarly to Mirror’s Edge, the destruction engine is eventually going to get mimicked and put into the background of other games.
Imagine a Call Of Duty with falling buildings and a character with a sense of being. That’s exactly where the genre is heading. But isn’t it interesting how it takes these inventive, yet somewhat mediocre titles, to set the big franchises up. There’s no doubt all the big releases of the future will take ideas from Mirror’s Edge and Red Faction Guerilla – question is, will people remember them?
“Twiggy” is an anonymous PushSquare columnist who has been spotted in three major cities across the globe. It’s rumoured he’s on the run from the British monarchy who accused him of treason.
Previous entries in the “Twiggy” range:
- The Importance Of Exposure Against An E3 Splash: Which Is More Important?
- Sony’s Wand Technology Sent Out A Fierce Message To Competitors Hours After They Comfortably Assumed Victory
- Sony’s First, Second & Third Party Alliances Will Ensure A Thrilling E3 2009 Showcase
- Playstation 3 Is Platformed Out With Bionic Commando & inFamous This Week, And It Reminds Me How Much I Love Super Mario 64
- In A Year Dominated By Blockbuster Sequels, Quantic Dream’s Heavy Rain Vision Could Be The Diamond In The Rough
- Here’s What I’d Request In The PSP Go! If I Had A Job At Sony & A Say In Such Things
- Does The Playstation 3 Need Motion-Control & How Will Sony Apply It?
- Why Did Guerilla’s Killzone 2 Force Me To Kill The More Interesting Good Guys? I Hate The ISA!
- Sony’s E3 2009 Press Conference Could Be The Biggest In History & A Turning Point In Software Perception
- A Playstation 3 Pricecut Could Cripple Sony So Stop Asking For It



